Full notes
Full Crashed Lander update
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What changed
- Compatibility
- Fixes
- Gameplay
Crashed Lander changes
I posted a new beta version of Crashed Lander last week. I made some pretty big changes 'under the hood' and it caused more problems that I'd anticipated. Thanks to Deozaan and some other crashers I'm finding mistakes and squashing lots of bugs. I'll be leaving the new version in beta for a while longer as I get it all worked out. Some of the stuff we've found and fixed so far:
I think I've fixed the jittery camera. *crosses fingers* Still tweaking the new camera smoothing settings but I do like the way the cam is angling down as the player descends.
propane tanks now stay around after breaking off of lander
Earned stars should be saving and displaying correctly
Fixed a problem with the Pause menu where the Next Level would get stuck on screen and the player could not progress.
Things we've found but still need fixing.
New fog effect on Jungle level is not working properly for some.
Mouse pointer too shy to come out of hiding at end of level or when crashing.
Use new gamepad deadzone setting on menu controls, too.
I've also been tinkering with a new addition for VR mode - a simple 'cockpit'. Having a stable visual reference seems to help a lot of VR users who are prone to VR sickness. I've done some quick tests with a cage around the follow cam and it definitely makes for a more comfortable feeling. Still working on the look and size of the cage but I'll be adding that to the beta soon. A little bonus - the perceived depth of the scene is improved since there is always something close to the camera to contrast with the more distant objects.
Source
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