Full notes
Full Crashed Lander update
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What changed
- Gameplay
- Compatibility
Crashed Lander changes
Howdy Crashers. I've finally finished some of my other projects and I have time to work on Crashed Lander again. I'm currently working on an update that should be ready sometime next week. If you have any suggestions for fixes or simple additions to the game, now would be a good time to let me hear 'em. Working on:
Fixing a few bugs - like sometimes getting stuck in slow motion after resetting a level
Adding a key to toggle inverted mouselook (player suggestion)
Adding some adjustments for gamepad deadzone (player suggestion)
5 new Ring Runner levels
New smoother camera system
Windows 32 bit version of the free demo
Update to the newest Oculus Rift SDK
That last one is a little tricky. Oculus has decided to stop updating the OSX and Linux SDKs to concentrate on Windows as they build up to the official launch next year. I want to keep current with the Rift software, but I don't want to leave any new content out of the OSX or Linux builds. I also don't want to have multiple versions of the game that need to be updated and improved separately. I've tried that in the past and it's a nightmare. ːsnaggletoothː Still deciding how to best accomplish all that. Once all that is done and running smoothly I want to (finally) add the Sooper Sekret new game mode that I've been planning for months and months.
Source
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