Full notes
Full Crashed Lander update
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What changed
- Events
- Performance
- Gameplay
- UI and audio
- Maps
- Compatibility
Crashed Lander changes
The Steam launch is also the premier of Crashed Lander v2.5. Lots of new stuff in this version including 10 new Ring Runner levels and a star reward system to help you track your progress. I've also re-combined the VR version and monitor version back into a single package. If you 're having any trouble or noticed something broken please let me know over on the Support Forum . Happy Crashin! February 2nd - v2.5
VR and Monitor version are now re-united under one package
Update Oculus SDK to v 0.4.4
Recent changes now included for Monitor users including smoother physics, FPS counter, new skyboxes, Fade in/out at beginning/end of each level
10 new Ring Runner levels! Total of 44 levels now
Columns level replaced with new Overview level
Switcheroo level is now easier and less ‘Rage-Quitty’ :)
New reward system. Get faster times to earn more stars. Earn 132 stars in Normal mode and 44 in Hard mode.
New tracking system for reward stars and collectible widgets
Info signs on Main Menu to show the number of stars earned and widgets found
Info sign and countdown timer at the beginning of each level
New score display and celebration when completing levels
Collectible widgets now on all levels, including Ring Runners. 132 widgets to find.
New thruster particle effects - kick up dust when near the ground and some surfaces
New fire particles
- Optimized performanceTrimmed some bloated objects, reduced some texture sizes, now using Forward rendering instead of Deferred, simpler Terrain shader
Dynamic text now driven by Unity 4.6 UI features
Time Trial mode is now called Pad Hopper mode
Main Menu now remembers if you were selecting from Pad Hooper or Ring Runner levels.
No more fuel high score on Pad Hopper mode. Too cluttered to have two scores for one level. Fuel will return in a Sooper Sekret new mode coming soon.
Key Bindings now have more sensible names
Change Field of View in monitor mode with the bracket keys.
New tutorial video. I decided to host this on YouTube so that I could easily add Closed Captions in multiple languages.
Hard mode indicator now more visible on Lander
Smoother mouselook movement for Monitor mode
October 29th - v2.1VR
Updated the full VR version of the game with SDK 0.4.3
Added new smoother physics, toggle timewarp, and FPS counter.
Changed the background stars from hack-y sphere to full skyboxes.
Added a 'blackout' screen during level load for more comfortable VR viewing while switching levels.
October 28th - dk2e demo
Added a Frames Per Second counter. Toggle it on/off with the = key.
October 25th - dk2e demo
Updated the ship physics - it's even smoother now. Thanks to BaseDeltaZer0 on reddit for the reminder about the Interpolate setting!
October 25th - dk2d demo
Updated to use the 0.4.3 SDK
Changed the Physics sim to run at 75 FPS instead of 30 FPS. The ship handling might feel slightly different if you're used to the older version - but should look much smoother since it now matches the display on the DK2.
Adjusted the gamepad controls. Turning left and right while also thrusting should be a little smoother.
New Linux build - experimental
September 7th - dk2c
Updated Windows versions to use 'universal' build of the game that should work on both 32 and 64 bit versions of Windows. This seems to have
Source
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