Full notes
Full Crash Drive 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Events
- Security
Crash Drive 3 changes
It has been over a month since the release of Crash Drive 3 and so far 315.000+ users have been crashing and driving! During this month a total of 7.198.464 KM has been driven, 905.874 cacti were pushed around, 43.863 robbers have been caught and 10.197 rockets have departed to the moon!
We have been listening to your feedback and are still actively developing and improving the game, a cool feature we just released is the room code system to easier join your friends from different platforms. Simply share the roomcode found in your pause menu and when your friend enters that code you will be playing togheter in no-time! Another popular request was improvement on the camera controls, we made this more responsive especially when reversing so you always keep track of what is going on. Furthermore we fixed various bugs, crashes and improved performance. You can find a full changelog below.
Please continue to let us know what you think about the game and what we can improve, we would love to hear from you! You can also join our Discord here: https://discord.gg/HD8cpsE
Changelog:
Room code System.
Camera doesn't look at the ground anymore while switching to reverse
Camera switches to reverse less fast
Camera look behind now has a better angle and is now instant
More freedom when looking around with a controller
Going in-air while driving reverse now has same in-air sideways rotation controls as CD2, which is more intuitive.
When the player is driving backwards of a ramp without steering, spinning is not inversed
Fixed an issue where playing with a controller gets you stuck in the CD3 friends list
Fix TB area spawning on incorrect platforms
Fixed some texture issues with shadowblob textures on 'low' setting.
Fixed Forest piano sound
Fixed a bug where upon midgame join robbers also have a cop hat
Fixed beachball event sometimes breaking, this can still happen with outdated platforms in your match
Fix tag event sometimes breaking(this can still happen with outdated platforms in your match)
Fixed pickups not being properly removed sometimes in Tank Battles
Spawn rate of pickups in Tank Battles is more consistents
During tank battles, crates will correctly spawn on platforms
Crates will correctly despawn when a new tank battle starts
Fixed an exploit with the 'Daily Reward'
The event message in Tropical now encourages you to go to battle!
Added tank battles to the fast travel popup
Beachball will correctly respawn when it gets out of bounds
Fixed name color option not working on first boot directly into main menu
Added a master volume slider
You will no longer get 2 wins for a tank battle but just one
New car notifications in garage are displayed correctly
Fixed tutorial popups not always properly displaying
Handbrake sound sounding when cars are stationary was fxixed
Adjusted chat category highlight color for consistency
Exclude linux .so.debug files from upload, against cheaters
No longer select the hardest ring on moon for the 'Find the ring' event
Prevent spawning at wrong spawnpointss for Tropical island vs Tank Battles arena
Improved ice collision on Arctic
Fixed Arctic tunnel travel exploit
Slightly longer credits content so you can see Joey, welcome back Joey!
Fixed boost input button reassignment on PC
Rewrote savedata to use a different filename per user
Upgraded engine to Unity 2020.3
Improved performance
Fixed various crashes
Source
Changelog.gg summarizes and formats this update. How we read updates.
