In this update4
Full notes
Full Craps Royale: The Ultimate Craps Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
- UI and audio
Craps Royale: The Ultimate Craps Simulator changes
Update v3.0.20260611 — Your Interactive Session Report & Casino-Grade Stats
This is our biggest update yet, and it comes straight from your feedback: you wanted to really see and understand your play. Now you can. v3.0 turns Craps Royale into your own personal pit boss — track every roll, every dollar, and exactly what a casino would rate you at.
✨ New Features
Interactive Session Report — The headline feature. Open a full, interactive report right from the Stats screen (just hit VIEW REPORT):
Interactive bankroll curve — zoom in, see your drawdowns, your at-risk band, and Dice-Lab shading at a glance.
Round-by-round point cycles — click any round or any point to expand it and inspect every single roll that happened inside it.
Full stats dashboard plus per-roll dice and exactly which bets won and lost.
Download a standalone HTML copy to keep or share — it opens in any browser, no internet needed.
Casino Comp Stats — get rated like you're in the pit. A brand-new stats section that shows your play the way a real casino measures it:
Theoretical Loss ("theo") — the number casinos actually rate players by. It's each resolved bet × its true mathematical house edge: the expected cost of your action, not just your actual result.
Avg Bet / Roll, Estimated Casino Time, Theoretical / Hour, and Avg House Edge for the whole session.
A PACE selector to model different casino speeds — Full Table (~60/hr), Live Typical (~80/hr), or Bubble / eCasino (~120/hr) — so your "casino time" and comp estimate match the kind of table you'd actually be playing.
Bankroll curve in Stats — A quick visual of your session's highs and lows now lives right in the Stats popup, with your Balance High and Balance Low called out.
🎨 Improvements & Polish
Rebuilt Stats screen — cleaner sections (Session Performance, Casino Comp Stats, Dice & Table), the Last 50 rolls at a glance, and clearer money labels so gross Wagered/Returned never get confused with your true Net P&L.
Smarter edge math — the old "House Edge (effective)" card (which only showed realized hold, not your real edge) has been replaced with the far more meaningful Avg Bet / Roll and a true Avg House Edge.
🐞 Bug Fixes & Balance
Side bets now follow standard casino rules (reported by the community — thank you!). All Tall, All Small, All, the Repeaters, and the Fire Bet previously only ended on a seven-out. They now correctly resolve on any 7 — including a come-out 7 — exactly matching real casino & eCasino rules and each bet's own description. Trackers clear on every 7 and the bets re-open for the next 7-to-7 sequence. Tooltips updated to spell out the rule.
Keep the feedback coming — it directly shapes these updates. Good luck at the table! 🎲
— JAXBIRD LLC / TheVegasLab.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
