Full notes
Full Cranium Conundrum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Maps
- Compatibility
- Workshop
What's New?
New Stickers and Materials Added
New Timer Block Added
Light objects can now be triggered by logic.
Sound and Music block improvements (with new songs and sound effects!)
Modified player movement (Removed jump delay and speed reduction, and other tweaked values)
New player animations
New mouse grabbing for dynamic materials (ctrl+click to move material the old way)
Updated backgrounds (with lighting and ground changes)
New outfits and player colors
Multiplayer Improvements and Bug Fixes
New Multiplayer Lobby Feature
Local Multiplayer Added (still in early stages of development)
Portal Object Added
Wheel Object Added
NPC Bug Fixes
Ball TNT added
2 New Achievements
UI/Menu Improvements and Bug Fixes
Saving and Loading improvements
Added new object translations
Misc. bug fixes
WARNING
This update will unfortunately render all level files made with 0.7.0 unreadable. You may still play these levels by switching to the "compatibility branch" for now, but these levels will be deleted in the near future as we get closer to release. This may happen again before release, I apologize for the inconvenience.
What's Expected in the next update?
Multi Object Selecting and Editing
More Background Themes
Piston editing variables
Improved Multiplayer Syncing
Improved Workshop Support (Level Tags? Publishing/Downloading Grouped Objects?)
Reintroduce the programmable seat object
Particle Emitter
Perhaps demo of first story level/campaign? (Might be moved to next update)
To follow this game more closely, keep an eye out for the game's Trello page where I am keeping a consistent feed of new bugs fixed and improvements/features added in each version. https://trello.com/b/9j9NTuuW/cranium-conundrum
Source
Changelog.gg summarizes and formats this update. How we read updates.
