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Steam News15 December 20169y ago

Hand Mode is updated + Many fixes / changes!

Hello there, We've just updated the Hand Mode, where you can play with your hands, tweaked the game balance a bit, and polished some issues. Here are the details. 1.

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Full CRANGA!: Harbor Frenzy update

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Hello there, We've just updated the Hand Mode, where you can play with your hands, tweaked the game balance a bit, and polished some issues. Here are the details.

  1. Hand Mode (Vive controller-only) -Native Vive controller-only mode, where you use your hands to push blocks, instead of a crane. It has separate 16 levels with tweaked physics and game balance. -Using hands may sound easy, maybe or maybe not :)
  2. Tweaked Game Balance -We've been hearing some complaints that the game is too difficult, so we've adjusted the game balance a bit. -New containers are unlocked later. Previously, 1-2 had an explosive container. Now, the explosive container is unlocked at 2-1. 1-2 is a basic mode with 5 colors. -Lowered Rubber Container friction a bit -Mixed mode has less special containers
  3. Local Multiplayer guidance polished -When a turn is passed and you need to switch headset, we added an instruction to "Switch Headset" -The ball changes color based on current turn's player color now.
  4. Fixed bugs/issues with Vive controller -Press trigger to skip a Trophy Unlock Alarm -The tutorial shows correct text when you use Vive controllers -"Reorient" workrs with Trigger button *Regarding the Vive controller, A is Trigger & B is Grip, we're still thinking of the better way to put this within the game. Thanks! -Jake

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHello there, We've just updated the Hand Mode, where you can play with your hands, tweaked the game balance a bit, and polished some issues. Here are the details. 1. Hand Mode (Vive controller-only) -Native Vive controller-only mode, where you use your hands to push blocks, instead of a crane. It has separate 16 levels with tweaked physics and game balance. -Using hands may sound easy, maybe or maybe not :) 2. Tweaked Game Balance -We've been hearing some complaints that the game is too difficult, so we've adjusted the game balance a bit. -New containers are unlocked later. Previously, 1-2 had an explosive container. Now, the explosive container is unlocked at 2-1. 1-2 is a basic mode with 5 colors. -Lowered Rubber Container friction a bit -Mixed mode has less special containers 3. Local Multiplayer guidance polished -When a turn is passed and you need to switch headset, we added an instruction to "Switch Headset" -The ball changes color based on current turn's player color now. 4. Fixed bugs/issues with Vive controller -Press trigger to skip a Trophy Unlock Alarm -The tutorial shows correct text when you use Vive controllers -"Reorient" workrs with Trigger button *Regarding the Vive controller, A is Trigger & B is Grip, we're still thinking of the better way to put this within the game. Thanks! -Jake

CRANGA!: Harbor Frenzy changes

changedHello there, We've just updated the Hand Mode, where you can play with your hands, tweaked the game balance a bit, and polished some issues. Here are the details. 1. Hand Mode (Vive controller-only) -Native Vive controller-only mode, where you use your hands to push blocks, instead of a crane. It has separate 16 levels with tweaked physics and game balance. -Using hands may sound easy, maybe or maybe not :) 2. Tweaked Game Balance -We've been hearing some complaints that the game is too difficult, so we've adjusted the game balance a bit. -New containers are unlocked later. Previously, 1-2 had an explosive container. Now, the explosive container is unlocked at 2-1. 1-2 is a basic mode with 5 colors. -Lowered Rubber Container friction a bit -Mixed mode has less special containers 3. Local Multiplayer guidance polished -When a turn is passed and you need to switch headset, we added an instruction to "Switch Headset" -The ball changes color based on current turn's player color now. 4. Fixed bugs/issues with Vive controller -Press trigger to skip a Trophy Unlock Alarm -The tutorial shows correct text when you use Vive controllers -"Reorient" workrs with Trigger button *Regarding the Vive controller, A is Trigger & B is Grip, we're still thinking of the better way to put this within the game. Thanks! -Jake

Source

Steam News / 15 December 2016

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