Full notes
Full Cralon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Cralon changes
Hi everybody!
We just released our first update after the launch of Cralon! Thanks to all of you for following Cralon into the pit!
We’ve been watching the comments closely and collected your feedback (a big thanks for everyone who offered constructive feedback!) from launch onwards to make sure that your experience within Cralon is as awesome as possible.
So, here’s the Changelog for today's update for Cralon:
You can now parry in melee combat using Q
Fixed some unreachable ruins in the Arena
Melee combat shouldn't give damage to friendly creatures anymore
Added courage drink into the gamestart area
Reduced the enemy evade to a lower frequence
Improved hit detection at creatures in melee combat
Fixed some z-fighting issues
Fire damage during certain dialogues has been fixed
A logic bug in the dialogue with Pepersag has been fixed
Fixed that Feral is stuck in the maze
Fixed an issue where players could not enter the fortress if Bermutia or Urgor was killed
Bermutias location fixed from objects that let her stuck
Invisible wall in the path of pain fixed
Various flying objects fixed
Many small tweaks and fixes across various levels
As usual you can find support or leave feedback on our discord https://discord.com/invite/dSCZgKy3cz
or in the Steam Community Hub.
And if you liked the game please follow and leave a review. That would be really appreciated and helps us spreading the word.
Until then, explorers! Jenny & Björn
Source
Changelog.gg summarizes and formats this update. How we read updates.
