In this update3
Full notes
Full Craggenrock update
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What changed
- Store
- Gameplay
- Balance
- Fixes
- Server
Craggenrock changes
Hi shopkeepers/crafters!
This new patch mainly focuses on adjusting customer behavior, addressing their refusal to buy items. You may now also read books around town to learn more about the game. Theft has also be re-introduced in your shop; be careful with your item pricing! And lastly, some more bug fixes.
Additions
You can now read bookshelves scattered around town to learn more about the game’s different mechanics.
Adjustments
All customer types (except Serious ones) will now buy cheap (but not underpriced) items as long as other checks are met
Readjusted Average customer behavior
They will again use their budgets in checking if they can afford an item, reverting the change in v1.0.2.1.
Increased their base budgets.
They will now steal items that are unpriced (i.e. items with the price of 0) immediately after spotting them.
They will no longer give tips.
Adjusted Cheap customer behavior
They will now also steal items that are considered underpriced in addition to unpriced ones.
They will now steal items they can steal immediately after spotting them.
They will now buy items with as low as -6 demands, previously only until -3.
They will now cause -2 item demand reduction when buying something, previously -1.
Adjusted Serious customer behavior
They will now buy items with as low as -3 demands, previously set as 0.
They will no longer comment on your item pricing.
They will now raise the item demand of items they buy by 1 instead of lowering them.
Adjusted Picky customer behavior
They will now raise the item demand of items they buy by 1 instead of lowering them.
Adjusted Focused customer behavior
They will no longer raise or lower your reputation during checks and when buying from your shop.
Adjusted starting level XPs when starting out
Removed collisions with walking NPCs outside
Removed fatigue tutorial popup while doing something
Fixes
Fixed instances of merchants and town fair not restocking properly
Fixed instances of not gaining beginner resources when starting new game
Fixed incorrect playing of night ambient music playing during cutscenes
Fixed incorrect stealing implementation
If you encounter any issues or if you have any feedback, feel free to post them in the Steam discussions forum or hop on Craggenrock's Discord server and say hi!
Source
Changelog.gg summarizes and formats this update. How we read updates.
