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Steam News15 August 202510mo ago

Craggenrock Update - v1.0.3.0

Hi shopkeepers/crafters! This new patch mainly focuses on adjusting customer behavior, addressing their refusal to buy items. You may now also read books around town to learn more about the game.

In this update3

Full notes

Full Craggenrock update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions8 changes2 removals
  • Store
  • Gameplay
  • Balance
  • Fixes
  • Server
changedHi shopkeepers/crafters!
addedThis new patch mainly focuses on adjusting customer behavior, addressing their refusal to buy items. You may now also read books around town to learn more about the game. Theft has also be re-introduced in your shop; be careful with your item pricing! And lastly, some more bug fixes.
addedAdditionsYou can now read bookshelves scattered around town to learn more about the game’s different mechanics.
changedAdjustmentsAll customer types (except Serious ones) will now buy cheap (but not underpriced) items as long as other checks are met
changedAdjustmentsReadjusted Average customer behavior They will again use their budgets in checking if they can afford an item, reverting the change in v1.0.2.1. Increased their base budgets. They will now steal items that are unpriced (i.e. items with the price of 0) immediately after spotting them. They will no longer give tips.
changedAdjustmentsAdjusted Cheap customer behavior They will now also steal items that are considered underpriced in addition to unpriced ones. They will now steal items they can steal immediately after spotting them. They will now buy items with as low as -6 demands, previously only until -3. They will now cause -2 item demand reduction when buying something, previously -1.

Craggenrock changes

changedHi shopkeepers/crafters!
addedThis new patch mainly focuses on adjusting customer behavior, addressing their refusal to buy items. You may now also read books around town to learn more about the game. Theft has also be re-introduced in your shop; be careful with your item pricing! And lastly, some more bug fixes.
addedYou can now read bookshelves scattered around town to learn more about the game’s different mechanics.
changedAll customer types (except Serious ones) will now buy cheap (but not underpriced) items as long as other checks are met
changedReadjusted Average customer behavior They will again use their budgets in checking if they can afford an item, reverting the change in v1.0.2.1. Increased their base budgets. They will now steal items that are unpriced (i.e. items with the price of 0) immediately after spotting them. They will no longer give tips.

Hi shopkeepers/crafters!

This new patch mainly focuses on adjusting customer behavior, addressing their refusal to buy items. You may now also read books around town to learn more about the game. Theft has also be re-introduced in your shop; be careful with your item pricing! And lastly, some more bug fixes.

Additions

  • You can now read bookshelves scattered around town to learn more about the game’s different mechanics.

Adjustments

  • All customer types (except Serious ones) will now buy cheap (but not underpriced) items as long as other checks are met

  • Readjusted Average customer behavior

    • They will again use their budgets in checking if they can afford an item, reverting the change in v1.0.2.1.

    • Increased their base budgets.

    • They will now steal items that are unpriced (i.e. items with the price of 0) immediately after spotting them.

    • They will no longer give tips.

  • Adjusted Cheap customer behavior

    • They will now also steal items that are considered underpriced in addition to unpriced ones.

    • They will now steal items they can steal immediately after spotting them.

    • They will now buy items with as low as -6 demands, previously only until -3.

    • They will now cause -2 item demand reduction when buying something, previously -1.

  • Adjusted Serious customer behavior

    • They will now buy items with as low as -3 demands, previously set as 0.

    • They will no longer comment on your item pricing.

    • They will now raise the item demand of items they buy by 1 instead of lowering them.

  • Adjusted Picky customer behavior

    • They will now raise the item demand of items they buy by 1 instead of lowering them.

  • Adjusted Focused customer behavior

    • They will no longer raise or lower your reputation during checks and when buying from your shop.

  • Adjusted starting level XPs when starting out

  • Removed collisions with walking NPCs outside

  • Removed fatigue tutorial popup while doing something

Fixes

  • Fixed instances of merchants and town fair not restocking properly

  • Fixed instances of not gaining beginner resources when starting new game

  • Fixed incorrect playing of night ambient music playing during cutscenes

  • Fixed incorrect stealing implementation

If you encounter any issues or if you have any feedback, feel free to post them in the Steam discussions forum or hop on Craggenrock's Discord server and say hi!

Source

Steam News / 15 August 2025

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