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Steam News16 October 20258mo ago

A dramatic delay of the map update

Hey everyone! We’ve been quiet for a while — no devlogs, no updates — and that’s because we’ve been completely buried in developing the new maps you’ve been asking for.

In this update3

Full notes

Full Craftomation 101: Programming & Craft update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Maps
  • Gameplay
  • Compatibility
addedWe’ve been quiet for a while — no devlogs, no updates — and that’s because we’ve been completely buried in developing the new maps you’ve been asking for.
addedWe thought we’d release the update on Tuesday or Wednesday. But, as it sometimes goes in game development, everything suddenly broke. Like, everything. So here we are on Thursday — knee-deep in bugs. Instead of an update, please enjoy a short compilation of the funniest issues we ran into while trying to add something the game was never originally designed to handle.
addedWhere the chaos came fromFirst, a bit of context: our game maps may look 2D, but under the hood, they’re layered like a cake. There are multiple layers for different things — snow, grass, resources, and so on. While we were digging through this mess, we even found a mysterious mold layer. We honestly can’t remember why it was ever added, but apparently it’s been sitting in the game this whole time. Imagine that!
changedThe funniest bugs we found:The command center’s arm suddenly detached and started wandering around the map on its own — like Thing from The Addams Family.
changedThe funniest bugs we found:Map loading broke spectacularly. Some of the layers got mixed up and overlapped, turning our map into a glorious Frankenstein creation:
changedThe funniest bugs we found:Objects started piling up on top of each other during map loading. Let’s just say it looked… chaotic.

Craftomation 101: Programming & Craft changes

addedWe’ve been quiet for a while — no devlogs, no updates — and that’s because we’ve been completely buried in developing the new maps you’ve been asking for.
addedWe thought we’d release the update on Tuesday or Wednesday. But, as it sometimes goes in game development, everything suddenly broke. Like, everything. So here we are on Thursday — knee-deep in bugs. Instead of an update, please enjoy a short compilation of the funniest issues we ran into while trying to add something the game was never originally designed to handle.
addedFirst, a bit of context: our game maps may look 2D, but under the hood, they’re layered like a cake. There are multiple layers for different things — snow, grass, resources, and so on. While we were digging through this mess, we even found a mysterious mold layer. We honestly can’t remember why it was ever added, but apparently it’s been sitting in the game this whole time. Imagine that!
changedThe command center’s arm suddenly detached and started wandering around the map on its own — like Thing from The Addams Family.
changedMap loading broke spectacularly. Some of the layers got mixed up and overlapped, turning our map into a glorious Frankenstein creation:

Hey everyone!

We’ve been quiet for a while — no devlogs, no updates — and that’s because we’ve been completely buried in developing the new maps you’ve been asking for.

We thought we’d release the update on Tuesday or Wednesday. But, as it sometimes goes in game development, everything suddenly broke. Like, everything. So here we are on Thursday — knee-deep in bugs. Instead of an update, please enjoy a short compilation of the funniest issues we ran into while trying to add something the game was never originally designed to handle.

Where the chaos came from

First, a bit of context: our game maps may look 2D, but under the hood, they’re layered like a cake. There are multiple layers for different things — snow, grass, resources, and so on. While we were digging through this mess, we even found a mysterious mold layer. We honestly can’t remember why it was ever added, but apparently it’s been sitting in the game this whole time. Imagine that!

The funniest bugs we found:

We’ll spare you the most technical details, but here are a few highlights from our personal hall of shame:

  1. The command center’s arm suddenly detached and started wandering around the map on its own — like Thing from The Addams Family.

  2. Map loading broke spectacularly. Some of the layers got mixed up and overlapped, turning our map into a glorious Frankenstein creation:

  3. Objects started piling up on top of each other during map loading. Let’s just say it looked… chaotic.

  4. And finally, a bug that taught us a good lesson. When we first wrote the logic for buildings (like breweries) and large objects (like volcanoes), we didn’t plan for them to ever move. So technically, we could only make new maps if they were the same size and layout as the old ones. To fix that, we had to completely rewrite the old system and make buildings fully modular — so they can exist anywhere, on any map. Moral of the story for fellow devs: always go for component-based design. Treat each system as a black box you can move wherever you like.

What’s next?

We’re now fixing all these bugs and plan to release a beta version with maps next week. Stay tuned so you don’t miss it!

Source

Steam News / 16 October 2025

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