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Steam News25 November 20205y ago

Update Now Live + 30% Off in Steam Autumn Sale

Hello crafters! We are happy to announce that a new Craftlands Workshoppe update has now gone live! Read on for the full update notes. Craftlands Workshoppe is now 30% Off in the Steam Autumn Sale https://store.

Full notes

Full Craftlands Workshoppe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change1 removal
  • Gameplay
  • Store
  • Fixes
addedWe are happy to announce that a new Craftlands Workshoppe update has now gone live! Read on for the full update notes.
changedCraftlands Workshoppe is now 30% Off in the Steam Autumn Salehttps://store.steampowered.com/app/1197820/Craftlands_Workshoppe__Third_Person_Resource_Management_and_Trading_RPG/
addedFull Update NotesNew!
addedFull Update NotesMovement type videos added when choosing a movement type in a new game -Gaining player levels boosts your maximum energy by 2 per level -Fridge flier mount task available at Fridge from level 15 Cooking
removedFull Update NotesAlt click fills empty space in inventory from containers -Holding shift when trashing items will trash all -Under construction sign removed from the border point. -Lots of story progress work in the back end, still uncomfortable unlocking Selutarr doors to progress, give me a bit more time -Worker stats have a floor value and no longer goes into the negative -Workers craft blacksmithing recipes faster -Workers craft Alchemy recipes slower -Worker upgrade values modified
fixedFull Update NotesMain menu settings size fixed for ultrawide resolutions -Fixed ungodly amount of items from ranches -Ghosts should no longer place goods even when carrying them if the workshoppe is closed -Guard helmet positioning on the sale counter fixed -Firing worker works properly now -Click to open doors work on Danny Sr. Grave now -Click to open doors work on Anoli's portal -Negative energy consumables properly reduce energy -Fixed time showing minute 60 instead of rolling over to the next hour -Player xp text in the main tab no longer grows into 2 lines -Saving with a non assigned modular farm plot broke the save, loading that broken save in this build fixes it.

Hello crafters!

We are happy to announce that a new Craftlands Workshoppe update has now gone live! Read on for the full update notes.

Craftlands Workshoppe is now 30% Off in the Steam Autumn Sale

https://store.steampowered.com/app/1197820/Craftlands_Workshoppe__Third_Person_Resource_Management_and_Trading_RPG/

Vote for Craftlands Workshoppe in the Steam Awards!

Voting for the 2020 Steam Awards is now live! There are plenty of categories to vote in - we'd love it if you gave Craftlands Workshoppe a vote. Maybe the Sit Back and Relax Award? Cast your vote here!

Full Update Notes

New!

-Movement type videos added when choosing a movement type in a new game -Gaining player levels boosts your maximum energy by 2 per level -Fridge flier mount task available at Fridge from level 15 Cooking

Changes!

-Alt click fills empty space in inventory from containers -Holding shift when trashing items will trash all -Under construction sign removed from the border point. -Lots of story progress work in the back end, still uncomfortable unlocking Selutarr doors to progress, give me a bit more time -Worker stats have a floor value and no longer goes into the negative -Workers craft blacksmithing recipes faster -Workers craft Alchemy recipes slower -Worker upgrade values modified

Fixes!

-Main menu settings size fixed for ultrawide resolutions -Fixed ungodly amount of items from ranches -Ghosts should no longer place goods even when carrying them if the workshoppe is closed -Guard helmet positioning on the sale counter fixed -Firing worker works properly now -Click to open doors work on Danny Sr. Grave now -Click to open doors work on Anoli's portal -Negative energy consumables properly reduce energy -Fixed time showing minute 60 instead of rolling over to the next hour -Player xp text in the main tab no longer grows into 2 lines -Saving with a non assigned modular farm plot broke the save, loading that broken save in this build fixes it.

Source

Steam News / 25 November 2020

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