Full notes
Full CraftCraft: Fantasy Merchant Simulator update
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Repeated intro
Hello again, Crafters!
What changed
- Balance
- Store
- Performance
- Gameplay
- Fixes
CraftCraft: Fantasy Merchant Simulator changes
We have a little update in store for you! We've had quite a bit of feedback since release and recently about the economy of the game feeling a little bit too generous or a little convoluted. So, we went through all of the quests we have and made it so that it's a little bit more of a challenge now. In addition, we added scavengable items to Fazel's shop in the Tavern, so you can now spend your excess golden gilders to acquire some interesting wares ^_^
Of course, we did add some bugfixes as well, hopefully making the game a little bit more stable. We will now continue on working on even more economy updates, giving you a bit more freedom as a shopkeeper (be sure to check back soon!)
And a big-big heartfelt thank you goes out to our Discord folks who helped test all of this before releasing it!
Changelog:
Rebalanced game economy, adjusting quest rewards, ingot costs
Added scavengable items to Fazel's shop
Fixed another possible crash when loading from the menu into the game
Adjusted tags on some scavengable items (Fire Magic especially)
Fixed issues with gluepot/screwdriver getting stuck in the Smithy
Fixed gift quest not loading properly
Fixed magical items not flipping properly
I hope the winter time has been gentle for you!
Keep on craftin' on!
-Oak
Source
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