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Steam News11 February 20264mo ago

Update 1.2.26: What about the Economy!?

Hello again, Crafters! We have a little update in store for you! We've had quite a bit of feedback since release and recently about the economy of the game feeling a little bit too generous or a little convoluted.

Full notes

Full CraftCraft: Fantasy Merchant Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again, Crafters!

What changed

4 fixes2 additions3 changes0 removals
  • Balance
  • Store
  • Performance
  • Gameplay
  • Fixes
addedWe have a little update in store for you! We've had quite a bit of feedback since release and recently about the economy of the game feeling a little bit too generous or a little convoluted. So, we went through all of the quests we have and made it so that it's a little bit more of a challenge now. In addition, we added scavengable items to Fazel's shop in the Tavern, so you can now spend your excess golden gilders to acquire some interesting wares ^_^
changedOf course, we did add some bugfixes as well, hopefully making the game a little bit more stable. We will now continue on working on even more economy updates, giving you a bit more freedom as a shopkeeper (be sure to check back soon!)
changedRebalanced game economy, adjusting quest rewards, ingot costs
addedAdded scavengable items to Fazel's shop
fixedFixed another possible crash when loading from the menu into the game
changedAdjusted tags on some scavengable items (Fire Magic especially)

CraftCraft: Fantasy Merchant Simulator changes

addedWe have a little update in store for you! We've had quite a bit of feedback since release and recently about the economy of the game feeling a little bit too generous or a little convoluted. So, we went through all of the quests we have and made it so that it's a little bit more of a challenge now. In addition, we added scavengable items to Fazel's shop in the Tavern, so you can now spend your excess golden gilders to acquire some interesting wares ^_^
changedOf course, we did add some bugfixes as well, hopefully making the game a little bit more stable. We will now continue on working on even more economy updates, giving you a bit more freedom as a shopkeeper (be sure to check back soon!)
changedRebalanced game economy, adjusting quest rewards, ingot costs
addedAdded scavengable items to Fazel's shop
fixedFixed another possible crash when loading from the menu into the game

We have a little update in store for you! We've had quite a bit of feedback since release and recently about the economy of the game feeling a little bit too generous or a little convoluted. So, we went through all of the quests we have and made it so that it's a little bit more of a challenge now. In addition, we added scavengable items to Fazel's shop in the Tavern, so you can now spend your excess golden gilders to acquire some interesting wares ^_^

Of course, we did add some bugfixes as well, hopefully making the game a little bit more stable. We will now continue on working on even more economy updates, giving you a bit more freedom as a shopkeeper (be sure to check back soon!)

And a big-big heartfelt thank you goes out to our Discord folks who helped test all of this before releasing it!

Changelog:

  • Rebalanced game economy, adjusting quest rewards, ingot costs

  • Added scavengable items to Fazel's shop

  • Fixed another possible crash when loading from the menu into the game

  • Adjusted tags on some scavengable items (Fire Magic especially)

  • Fixed issues with gluepot/screwdriver getting stuck in the Smithy

  • Fixed gift quest not loading properly

  • Fixed magical items not flipping properly

I hope the winter time has been gentle for you!

Keep on craftin' on!

-Oak

Source

Steam News / 11 February 2026

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