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Steam News26 June 20268d ago

Dev diary #16

Greetings to all survivors! We continue to actively work on Terra Trials and are ready to share our progress so far. This report covers the key systems and content already implemented in the current version of the game.

In this update7

Full notes

Full Craft The World update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings to all survivors!

What changed

1 fix11 additions6 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
changed🏗️ Building and the WorldReworked back wall logic — walls now only place within the room perimeter; rooms have been converted to a tile-based system.
added🏗️ Building and the WorldAdded new indestructible blocks for the boss arena.
added⚔️ Bosses and MobsAdded two variants of night mobs — ranged and melee.
removed⚔️ Bosses and MobsOverhauled spawn logic: mobs no longer cluster in one spot or get stuck on stairs.
added🎒 Storage SystemIntroduced specialized chests for each item category:
added🎒 Storage Systemarmor, weapons, building materials, food, components, animal/plant/mineral resources, and accessories. Each chest now has a resource-type emblem, and the total number of chests in the world has been rebalanced.

Craft The World changes

changedReworked back wall logic — walls now only place within the room perimeter; rooms have been converted to a tile-based system.
addedAdded new indestructible blocks for the boss arena.
addedAdded two variants of night mobs — ranged and melee.
removedOverhauled spawn logic: mobs no longer cluster in one spot or get stuck on stairs.
addedIntroduced specialized chests for each item category:

We continue to actively work on Terra Trials and are ready to share our progress so far. This report covers the key systems and content already implemented in the current version of the game. This is not a final list, but a snapshot of what we've accomplished during the last development phase.

🏗️ Building and the World

  • Implemented an arena system — special zones with restrictions (e.g., for boss battles).

  • Reworked back wall logic — walls now only place within the room perimeter; rooms have been converted to a tile-based system.

  • Roofs are now functional blocks, not just decoration.

  • Added new indestructible blocks for the boss arena.

⚔️ Bosses and Mobs

  • The first boss — Stone Crusher — is fully ready: model, animation, arena, and entrance portal.

  • Added two variants of night mobs — ranged and melee.

  • Fully implemented the Pyreling Microbiome — an underground ecosystem with textures, flora, and unique chests.

  • Overhauled spawn logic: mobs no longer cluster in one spot or get stuck on stairs.

🎒 Storage System

Introduced specialized chests for each item category:

  • armor, weapons, building materials, food, components, animal/plant/mineral resources, and accessories. Each chest now has a resource-type emblem, and the total number of chests in the world has been rebalanced.

🎨 Visuals and Animations

  • Added female survivor animations — including clothing and armor.

  • Animated: tannery bench, chests, barrels, and beds.

  • Redesigned tree trunks, healing herbs, and icons for accessories and potions.

  • Added particle effects for resource gathering and slime.

🎮 Interface and Controls

  • Implemented the ability to place and remove map markers.

  • Added a vertical liquid scale for barrels.

  • Created a character window displaying skill progress.

  • Completed buff localization.

  • Audio settings now correctly save between sessions.

🛠️ Crafting and Economy

  • Added new accessories, including X-ray goggles.

  • Introduced fragmentation grenade with explosion effects.

  • Added salt to food recipes.

  • Fully implemented chitin armor and blowpipe.

  • Rebalanced merchant prices and fixed pod shop inventory persistence.

🌍 World and Environment

  • Tree resources now glow at night for better visibility.

  • Leaf fall is now tied to the presence of trees.

  • Torches extinguish underwater, and thunder sounds no longer play deep underground.

  • The minimap now correctly displays explored areas.

  • Cave entrances now generate with natural openings.

This is only part of what has already been done. Work continues, and we will keep you updated on the next stages.

Follow our devlogs, and if you haven't added the game to your wishlist yet — now is the time!

Thank you for being with us! The Terra Trials Team

Terra Trials

Source

Steam News / 26 June 2026

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