In this update7
Full notes
Full Craft The World update
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Repeated intro
Greetings to all survivors!
What changed
- Gameplay
- Balance
- UI and audio
- Maps
Craft The World changes
We continue to actively work on Terra Trials and are ready to share our progress so far. This report covers the key systems and content already implemented in the current version of the game. This is not a final list, but a snapshot of what we've accomplished during the last development phase.
🏗️ Building and the World
Implemented an arena system — special zones with restrictions (e.g., for boss battles).
Reworked back wall logic — walls now only place within the room perimeter; rooms have been converted to a tile-based system.
Roofs are now functional blocks, not just decoration.
Added new indestructible blocks for the boss arena.
⚔️ Bosses and Mobs
The first boss — Stone Crusher — is fully ready: model, animation, arena, and entrance portal.
Added two variants of night mobs — ranged and melee.
Fully implemented the Pyreling Microbiome — an underground ecosystem with textures, flora, and unique chests.
Overhauled spawn logic: mobs no longer cluster in one spot or get stuck on stairs.
🎒 Storage System
Introduced specialized chests for each item category:
armor, weapons, building materials, food, components, animal/plant/mineral resources, and accessories. Each chest now has a resource-type emblem, and the total number of chests in the world has been rebalanced.
🎨 Visuals and Animations
Added female survivor animations — including clothing and armor.
Animated: tannery bench, chests, barrels, and beds.
Redesigned tree trunks, healing herbs, and icons for accessories and potions.
Added particle effects for resource gathering and slime.
🎮 Interface and Controls
Implemented the ability to place and remove map markers.
Added a vertical liquid scale for barrels.
Created a character window displaying skill progress.
Completed buff localization.
Audio settings now correctly save between sessions.
🛠️ Crafting and Economy
Added new accessories, including X-ray goggles.
Introduced fragmentation grenade with explosion effects.
Added salt to food recipes.
Fully implemented chitin armor and blowpipe.
Rebalanced merchant prices and fixed pod shop inventory persistence.
🌍 World and Environment
Tree resources now glow at night for better visibility.
Leaf fall is now tied to the presence of trees.
Torches extinguish underwater, and thunder sounds no longer play deep underground.
The minimap now correctly displays explored areas.
Cave entrances now generate with natural openings.
This is only part of what has already been done. Work continues, and we will keep you updated on the next stages.
Follow our devlogs, and if you haven't added the game to your wishlist yet — now is the time!
Thank you for being with us! The Terra Trials Team
Source
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