In this update4
Full notes
Full Craft & Conquer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
Craft & Conquer changes
Question For the Players: I have been thinking about making Item Disassemble not Automatic, But rather an Upgrade to get later on. What do you think about this?
My logic is that it will make players have a bigger reason to look in the Inventory. Or should I do something else and keep it as it is?
New
Enhancements - Level 2.
IT-Supporters Item Quests.
Tool Smith Building to increase Tool Efficiency.
Changes
Kills After Coders Dungeon Count +1 to all kill quests counters.
Some Visual Changes in RPG. (Spawn Slider, Stat Points Used)
Other Small Changes.
Bugs
Fixed a bug where Locked Slots with item in them would not be Locked on Load.(Slots without items in them wont be saved as locked.)
Other Small Bugs.
What i am looking to do in next Updates
New Tab Where you use Artisans & Tin.
IT-Supporters Art.
ShapeAZoids Art, Items & dungeon stuff.
Stat Shop Rework.
Craft & Conquer is in Early Access so everything is Subject To Change!
Source
Changelog.gg summarizes and formats this update. How we read updates.
