Full notes
Full Crabmeat update
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Repeated intro
Hello Fellow Penal Colony Workers,
What changed
- Fixes
- Performance
- UI and audio
- Gameplay
Crabmeat changes
Thanks to those of you who reported save corruption issues and to those of you who sent me logs I was finally able to track down and fix two of these. These fixes will not allow recovery of broken saves but SHOULD prevent future corruption, assuming there aren't other edge cases I've missed.
Fixes
Fixed case where keys in the hopper would corrupt saves of any kind. This would likely apply to all keys
Fixed rare cases where an empty or null object in the hopper could exist and would break saves
Fixed keys not showing any text when moused over, this would also spam logs and lower performance when it was occuring
Fixed Journal fonts for some languages still falling back to the incorrect font giving it a stiff look
Fixed a component being left enabled on some tank objects which when the tank gate was raised would trigger every frame also lowering performance
Fixed particles on small icebergs on collision not spawning correctly and spamming logs
Improvements
More shader batching improvements to shave a tiny bit more off the cpu rendering costs
*This patch list includes a lot of mentions of log spams, for those who don't know unity generates a log file as you play. This log file is what lets me debug when ya'll report issues as it reports errors. But writing to this file too often can actually chug a fair bit so fixing these can have performance improvements in some cases.
Source
Changelog.gg summarizes and formats this update. How we read updates.
