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Steam News5 March 20242y ago

The Variety Update Part 2 Hotfix #1

Hotfix #1 (Version 1999) Difficulty scaling improvements Enemy damage bonus when looping has been removed.

Full notes

Full Crab Champions update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition6 changes2 removals
  • Gameplay
  • Balance
  • Maps
  • Events
changedHotfix #1 (Version 1999)Difficulty scaling improvements
changedHotfix #1 (Version 1999)Enemy damage bonus when looping has been removed. There was previously a whopping +100% damage multiplier to all enemy attacks when looping from island 33 onwards which created very unfair situations where enemies would melt your entire health bar in a second, especially with fire. Enemy damage should feel much more fair and consistent when looping while still being a challenge- looping is meant to be quite difficult
changedHotfix #1 (Version 1999)Enemy spawn bonus when looping decreased from +33% to +20%
removedHotfix #1 (Version 1999)Islands 1 and 2 of a biome no longer can spawn two waves of ranged enemies back to back These changes should make looping feel far less unfair / punishing while maintaining the challenge Scorpion mega nerf + rebalance
removedHotfix #1 (Version 1999)Scorpion projectile damage reduced by 60%, projectile radius reduced by 33%, projectile speed reduced by 15% and removed projectile bounces. Also reworked their attack patterns to be more dodgeable and less spammy
changedHotfix #1 (Version 1999)Increased scorpion walk speed slightly: it should now feel like more of a close / medium range threat and less of a run ender Other changes
Enemy spawn bonus when looping+33%+20%Enemy spawn bonus when looping decreased, nerfSplitting / Scattering bonus projectiles32Splitting / Scattering bonus projectiles decreased, nerf

Crab Champions changes

changedDifficulty scaling improvements
changedEnemy damage bonus when looping has been removed. There was previously a whopping +100% damage multiplier to all enemy attacks when looping from island 33 onwards which created very unfair situations where enemies would melt your entire health bar in a second, especially with fire. Enemy damage should feel much more fair and consistent when looping while still being a challenge- looping is meant to be quite difficult
changedEnemy spawn bonus when looping decreased from +33% to +20%
removedIslands 1 and 2 of a biome no longer can spawn two waves of ranged enemies back to back These changes should make looping feel far less unfair / punishing while maintaining the challenge Scorpion mega nerf + rebalance
removedScorpion projectile damage reduced by 60%, projectile radius reduced by 33%, projectile speed reduced by 15% and removed projectile bounces. Also reworked their attack patterns to be more dodgeable and less spammy

Hotfix #1 (Version 1999)

  • Difficulty scaling improvements

  • Enemy damage bonus when looping has been removed. There was previously a whopping +100% damage multiplier to all enemy attacks when looping from island 33 onwards which created very unfair situations where enemies would melt your entire health bar in a second, especially with fire. Enemy damage should feel much more fair and consistent when looping while still being a challenge- looping is meant to be quite difficult

  • Enemy spawn bonus when looping decreased from +33% to +20%

  • Islands 1 and 2 of a biome no longer can spawn two waves of ranged enemies back to back

    These changes should make looping feel far less unfair / punishing while maintaining the challenge

    Scorpion mega nerf + rebalance

  • Scorpion projectile damage reduced by 60%, projectile radius reduced by 33%, projectile speed reduced by 15% and removed projectile bounces. Also reworked their attack patterns to be more dodgeable and less spammy

  • Increased scorpion walk speed slightly: it should now feel like more of a close / medium range threat and less of a run ender

    Other changes

  • Flamethrower buff- now starts with level 2 Fire Shot (up from level 1)

  • Rebalanced enhancements: pattern enhancements like Chaotic or Spiraling have less intense motion to make them less likely to miss their target. Enhancement damage increases are +50% damage other than Sticky and Damaging which are +100% (previously Damaging was at +400% which was very broken)

  • Splitting / Scattering bonus projectiles decreased from 3 to 2 (as it was extremely broken with some combos)

  • Fixed issue that would cause projectiles created by the Splitting and Scattering enhancement to apply ALL weapon mods to those enhanced projectiles, resulting in extreme damage spikes that weren’t intended

  • Demolition nests now scale health more with the island count as they became far too easy to destroy past the first biome

  • Scorpions can now spawn from red challenge crystals

Source

Steam News / 5 March 2024

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