Hi everyone, Dei here! I'm excited to announce that the Arcade Mode for the Bousy demo is finally here, just in time to celebrate my participation in Steam Next Fest!
Full notes
Full CPA:Reports Bousy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Performance
Gameplay
changedIt’s been a tough journey to get to this point, I had to make major changes to improve optimization and gameplay.
addedArcade Mode added: New player hiding mechanics. Arcade Mode added: New mechanic for finding hidden objects with the candle. Textures and lighting optimized and improved. Shadows and volumetrics are now softer and have better resolution (for higher specs). Nanite meshes removed for most assets, I’m sticking with the typical LOD setup. DLSS and FSR added (still needs work for better functionality). Camera position adjusted to avoid common clipping issues. New and replaced assets with better optimization. Loading times reduced for certain areas of the story map.
addedI’m still working on adding even more content. I might be overdoing it in some areas, but I want to build a strong foundation for this game and future projects. I really hope you enjoy it! 😃
changedFollow me on X/Twitter and use #Bousy so it’s easier for me to interact with you! 😉
CPA:Reports Bousy changes
changedIt’s been a tough journey to get to this point, I had to make major changes to improve optimization and gameplay.
addedArcade Mode added: New player hiding mechanics. Arcade Mode added: New mechanic for finding hidden objects with the candle. Textures and lighting optimized and improved. Shadows and volumetrics are now softer and have better resolution (for higher specs). Nanite meshes removed for most assets, I’m sticking with the typical LOD setup. DLSS and FSR added (still needs work for better functionality). Camera position adjusted to avoid common clipping issues. New and replaced assets with better optimization. Loading times reduced for certain areas of the story map.
addedI’m still working on adding even more content. I might be overdoing it in some areas, but I want to build a strong foundation for this game and future projects. I really hope you enjoy it! 😃
changedFollow me on X/Twitter and use #Bousy so it’s easier for me to interact with you! 😉
Hi everyone, Dei here!
I'm excited to announce that the Arcade Mode for the Bousy demo is finally here, just in time to celebrate my participation in Steam Next Fest!
It’s been a tough journey to get to this point, I had to make major changes to improve optimization and gameplay.
For this update (Demo 1.4), here’s a general list of changes, additions, and fixes:
RemovedArcade Mode addedNew player hiding mechanics. Arcade Mode added: New mechanic for finding hidden objects with the candle. Textures and lighting optimized and improved. Shadows and volumetrics are now softer and have better resolution (for higher specs). Nanite meshes removed for most assets, I’m sticking with the typical LOD setup. DLSS and FSR added (still needs work for better functionality). Camera position adjusted to avoid common clipping issues. New and replaced assets with better optimization. Loading times reduced for certain areas of the story map.
I’m still working on adding even more content. I might be overdoing it in some areas, but I want to build a strong foundation for this game and future projects. I really hope you enjoy it! 😃
If you made it this far, THANK YOU! If you have any comments, feedback, or ideas about the game, please let me know, I’m open to anything that can help make this a solid final product.
Follow me on X/Twitter and use #Bousy so it’s easier for me to interact with you! 😉