Full notes
Full Cozy Space Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Cozy Space Survivors changes
Gallery
The main menu offers now a little gallery with some “behind the scenes” images and videos. A new little NPC called "Strueppi" tells you about the gallery as well.
Quest Overview
You can now see which quests are already solved (or still open) in the menus for shippy selection and pause.
Quest Guidance
The little orange quest guidance dots now disappear as soon as a quest is solved. This helps by figuring out where to go to complete the remaining quests.
Localization
Portuguese (Portugal) was added thanks to Álvaro Veiros.
Balancing
To make the non-laser weapons more attractive, I changed the balancing a bit:
Hula-Hoop: Bigger radius, More damage, higher rotation speed
Mine 1.0: Bigger splash damage radius, less damage (to distinguish it better from Mine 2.0)
Mine 2.0: Bigger splash damage radius, slower (to distinguish it better from missiles)
Missiles: Bigger splash damage radius
Boomerang: Now spawns 2 bananas per second instead of 0.5
New Achievement
There is now a new achievement for “finished ALL quests with ALL shippies”.
Bugfixes
Mines around the wild planet have not been removed at the game start when the quest was already solved in a previous round.
Impact effect when a portal dog shot was not correctly placed (was always added to the player even thought they hit e.g., an asteroid).
Source
Changelog.gg summarizes and formats this update. How we read updates.
