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Full Cozy Keep: Farm, Craft, Manage update
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Repeated intro
Hey there, Cozy Keepers!
What changed
- Store
- Gameplay
- Fixes
Cozy Keep: Farm, Craft, Manage changes
Initially, I wanted to work on and add employees, but after getting some feedback from the community, players mentioned that the current space is too small and employees aren’t really needed. So before adding employees and shop automation, I’m releasing this update, which allows you to upgrade your shop and get an additional floor for your product displays!
🏡 Upgrading Your Shop
The system is pretty straightforward. You need to interact with your Management Table, open the Shop Upgrades tab, and level up your shop if you have the required materials.
This will make some slight modifications to the shop and its appearance, both outdoors and indoors.
Because of the current layout, I couldn’t really find a way to add physical stairs to the new floor, so I cheated a little by adding doors that act as portals between floors. (I also want to mention that the current shop layout isn’t final - I'll be changing it in the near future, and more levels and upgrades will be added.)
This update will give you more walls and floors, as well as more display and decoration locations.
❗ Small Issue To Be Aware Of
One small issue you might face, if you already have a save file, is related to chandeliers. Your current chandeliers from the first floor will be higher than they should be. You can use a table and a 5-slot cupboard to reach them, or simply upgrade the shop and go to the second floor to interact with and move them. I’m really sorry about this, but I don’t want to apply a hard-coded fix that might break other things.
🛠️ Changelog
Increased the range of the Paint Brush to make it easier to interact with the new walls
Replaced the floors in the Bedroom, Storage Room, and behind the Management Table with editable floors
Fixed some cooking recipes not returning the empty bucket
Fixed the recipe for Cream Rolls requiring Raw Meat
Fixed enemies in the first mine area dropping Gold Ingots before you could smelt and unlock them yourself, which allowed early elevator repairs to the second area and could cause a soft lock
Increased the materials required to fix the elevator that unlocks the second area of the mine
📜 Final Note
The next major update will focus on employees and shop automation, as well as a few gameplay changes and fixes I want to implement. There’s still a long road ahead for CK, but we’ll get there - and I hope version 1.0 will be as polished as possible based on your feedback and support.
We’ll be updating the roadmap soon to share more details with you.
Once again, thank you all so much for your support! ❤️
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