Full notes
Full Cozy Grove update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
Howdy Scouts! This is intended to be the last update before our major Spring Update and New Neighbears DLC. It's a rollup of bugfixes and QoL that we don't want to make you wait for:
Added an additional row of slots to the default backpack size (increasing it for everyone)
Fix for issue where cats were not visually appearing hungry, even though they were hungry
Canceled animal yoga class (animals won’t appear bent out of shape anymore)
Sped up the animal feeding animation sequence
Allow players to select what items to give in all delivery quests, not just some of them
Fix for getting stuck when scrolling in inventory/filters
Fixed issue where the game could freeze if the player drops a large stack of decorations
Allison’s photo quests require less food
Quest turn-in UI stays visible when quest log is open
Quest log and backpack UIs auto-hide when you’re moving an item
New solution that will hopefully prevent players from borking their save files by accidentally time travelling backwards. (No guarantees here, but we tried our best.)
Speculative fix that will hopefully stop chaseable imps from sometimes getting trapped inside objects and thus becoming uncatchable by the player
Add support for future premium DLC!
Pandam no longer sells snow sculptures
Updated catbox button UI to make it more obvious how to convert hairballs into other essence.
Fix for issue where the dowsing rod might fail to detect new targets at the start of a new day.
Cleaned up some technical debt.
Various minor performance improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
