Full notes
Full Cozy Grove update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Events
- Performance
Cozy Grove changes
As of today (May 25, 2021) v1.8.0 has been made available on the PC and is being submitted for certification to Apple Arcade and consoles! The changes in v1.8.0 include:
New Scoutmaster letters (added on to the end of the launch batch)
A "close" UI (x) button has been added to many UIs in order to eliminate the accidental UI closing issues that many of you have reported. These UIs can no longer be closed by clicking outside of them; instead, please tap the new close (x) button, or use the Esc key.
Added new buttons for +/-10% value changes in the "craft amount" selection UI
Scoutmaster letters can now give decor other than Rustic, after the first few
4 new special Scoutmaster letters that you receive after
Kit stops selling logs when Flamey is max level
Stop showing Flamey in the quest log once they are max level
Fixed sell price issues with a few odd shells
Replaced ability to close UIs by tapping outside of them with close buttons you can tap. This should eliminate a variety of issues with UIs closing accidentally and frustrating people.
Updated seagull Q12 to allow any rare or legendary fish
Updated unique {item} badge values to fix unattainable badges
"Select next" button now smartly prioritizes the items it selects for you. (i.e. harvestable pets first)
Fix lamps not always staying lit between loads
Hungry imps drop essence more often, coins less often.
Remove colliders from small flora to make it easier to move around the island
Removed colliders from some assets in Seagull & Veggie's domains (^ same reason)
Add 'perpetual daylight' option to options menu, for people who only have opportunity to play at night and would like to experience the game "in the day" (or who have vision issues and find daytime easier to play.)
Fix hanging on tool breaking bubble.
New UI logic to more smartly display how many of an item you own
New UI logic to more smartly display whether a plant produces something new to your collection
Fixed a couple issues blocking quest progression for people who are time traveling
Increased coin rewards from hungry imps and dirt mounds
Fixed large sand dunes overlapping things they shouldn't
Added spirit wood drops to a small handful of end game chats that were missing them
Fixed water tile texture size issue resulting in visible gridlines
The territories of bears that have ascended will now remain permanently colored
Improved world generation performance
Fixed cobblestone floor sprites overlapping water
Change the tag 'unique' to 'mythical' since they aren't strictly unique, just incredibly rare
Fix some prices not being listed in Pandam's store in Russian
Animals stop moving when you start to interact with them
Increased the amount of clothing storage for sale.
Save Slot selection UI now shows campaign day
Fix issue where using spacebar to harvest while having your mouse over a different harvestable would cause the info panel to pop up
More reliable heartbroken imps and happiness calculations
Adjusted the ownership stat info (new in previous beta build) to ignore minor plant variations
Added new "sort" button to inventory UI
Decreased a bit of the waiting time in between mid and late game story quests
Fixed a bug where ascended bear would lose coloration on day change
When Flamey is max level but you still have spirit logs to feed them, they reward you with loot
Surfer's random shell quest asks for any shell, not just commons
Replaced the 40 coins from dirt mounds with 3 quartz
Special new rarely-recurring text for 3 bears (occurs after they ascend)
Prevent trees from spawning near the the bottom left and bottom right sides of the main campsite
Fix issue with exotic plants not giving loot when harvested
New “last throw” indicator that shows how you previously threw your fishing lure
Other minor improvements and bugfixes
As always, these changes were driven largely by the community's feedback; thank you as always for helping us make Cozy Grove a better game.
Our next update, which will ship roughly one month from today, will be the first "major" update to Cozy Grove! We can't wait to tell you more about it soon. :)
Source
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