Full notes
Full COYOTE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Server
COYOTE changes
Welcome to Build 13 of COYOTE!
This update mainly brings improvements of a visual nature. As you can see, there is a new map with terrain, a variety of 3D objects, lots of new frames for the 2D sprites and improved shadows and lighting.
Feel free to look around and explore the wasteland. There are no physics colliders yet, so you can walk anywhere for now!
Currently the ecosystem is not balanced, so the ecosystem will tip over rather quickly and you will have a difficult time with it. We will try to take care of that in the next build.
What you can do:
Rhythms - You can display all the rhythms needed to reproduce the mouse and fox, play them and, depending on the species selected, perform an action.
Each action affects your supply of soul. When you multiply creatures, you give soul to the ecosystem. Conversely, you get soul from the ecosystem. The system behind this has demanded a lot from us in the last few weeks (see soul container in the changelog) and is only partially activated here. We will probably see more of it in the next build.
In the menu you can restart the level via the corresponding item if necessary.
The music is mixed according to the population of all living species. It is meant as an aid for the player to judge the state of the ecosystem.
What do we need from you?
Does the game crash from time to time? Is the crash reproducible?
Let the game run for 10 minutes or longer to see how it behaves on differently configured systems?
How do you like the mechanics of the rhythms? Is it fun to play a beat? What don't you like, what could be better?
Keep an eye on the FPS (bottom left). How many FPS does your system usually achieve? Are there any drops? If so, can you tell us what causes them?
Please share your feedback on our Discord-Server or by email to connect@rotxblau.de .
Source
Changelog.gg summarizes and formats this update. How we read updates.
