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Steam News3 August 202613d ago

Coven Update: Enhancements That Actually Fire

Enhancements Class Chaos was doing nothing at all, and worse, it was silently cancelling every enhancement queued behind it.

Full notes

Full Coven: All Powerful update

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What changed

2 fixes0 additions6 changes6 removals
  • Fixes
  • Gameplay
  • Maps
  • Store
  • Performance
fixedClass Chaos was doing nothing at all, and worse, it was silently cancelling every enhancement queued behind it. Fixed at the source, and a single failing enhancement can no longer take the rest of the round's enhancements down with it.
changedSpells and Amulets
removedSpirit Exile affects enemy players again. Bots were taking damage while enemy players were completely untouched. It also no longer does nothing on maps missing their banishment points: the hit still lands even when the banishment cannot.
changedCursed Earth tiles return to normal when the spell ends. Extra tiles caught in the spread were keeping the red tint for the rest of the round.
changedEarth Golem kills now read as Earthen Golems rather than Stone Skin.
changedThe relic reliably relocates again. On some maps it could settle into one spot and stay there the entire match.

Coven: All Powerful changes

fixedClass Chaos was doing nothing at all, and worse, it was silently cancelling every enhancement queued behind it. Fixed at the source, and a single failing enhancement can no longer take the rest of the round's enhancements down with it.
changedSpells and Amulets
removedSpirit Exile affects enemy players again. Bots were taking damage while enemy players were completely untouched. It also no longer does nothing on maps missing their banishment points: the hit still lands even when the banishment cannot.
changedCursed Earth tiles return to normal when the spell ends. Extra tiles caught in the spread were keeping the red tint for the rest of the round.
changedEarth Golem kills now read as Earthen Golems rather than Stone Skin.

Enhancements

  • Class Chaos was doing nothing at all, and worse, it was silently cancelling every enhancement queued behind it. Fixed at the source, and a single failing enhancement can no longer take the rest of the round's enhancements down with it.

  • Traitor has never worked. It failed before it could apply, so no enemy was ever turned. It applies properly now.

  • Lightning Death produces visible lightning again. Only the dying player could see the bolt; everybody else saw nothing.

Spells and Amulets

  • Spirit Exile affects enemy players again. Bots were taking damage while enemy players were completely untouched. It also no longer does nothing on maps missing their banishment points: the hit still lands even when the banishment cannot.

  • Cursed Earth tiles return to normal when the spell ends. Extra tiles caught in the spread were keeping the red tint for the rest of the round.

  • The Storm amulet spawns its lightning properly.

  • Earth Golem kills now read as Earthen Golems rather than Stone Skin.

Nomad's Relic

  • The relic reliably relocates again. On some maps it could settle into one spot and stay there the entire match.

  • Bots and Enemies

  • Bots and enemies no longer stall after being knocked around. They were losing track of the navigation surface and could freeze in place while flooding the log with errors.

  • Undead minions raised on uneven ground no longer error on spawn.

Death Card

  • Dying as a round ends no longer carries the killed by card into the next round. It used to sit on screen until you died again.

  • Being killed by a bot leaves the spell line blank instead of showing placeholder text.

Stability

  • Fixed a crash that could fire when casting a spell during a scene change.

  • Cleaned up errors from spell effects being removed twice.

  • Removed spurious lobby connection errors when starting matchmaking or Training before the connection was ready.

Source

Steam News / 3 August 2026

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