Full notes
Full Courier 79 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, second to last demo update is here, containing a lot of changes regarding quality of life. Next and (probably) final demo update will focus solely on gameplay, feel, replayability and fun stuff, so stay tuned!
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Courier 79 changes
Full changelog is here:
Gameplay:
Grande Spillo's friction values have been adjusted a bit. Should feel less slippery.
Masso v1 pretty much lost it's purpose after the last update so I've increased the armor drastically.
First 3 orders of the day will generate in a quick succession so you can get into the gameplay sooner
Order delivery times have been slightly adjusted due to the change above
Bushes dont act like a stone wall now, instead they slow you down
Removed wind mechanic (i broke something and couldnt fix it, probably for the best)
Story:
Added a new quest with underground beatmaker Veterran
Added a new quest with Veterran's druggie friend, Rick
Added ending to handler's storyline
QoL:
Dialogue is now more dynamic. Whenever you are staying still, you may take as long as you want to read the dialogue, but while driving, the dialogue will advance automatically.
Added Master Volume setting
Dialogue can be progressed with Space and Enter now
Redesigned signs and improved collisions on them
Other:
Added a Junkyard
Added anti aliasing
Redesigned Masso v1
Reliablo design has been reworked; now displays strikes as well as current active item (if you have one)
Added crows
Redesigned interaction UI (when close to npcs)
Post office orders now shouldnt cause any memory leaks
Fixed a bug where vehicles moved on its own while in cutscenes and at the start of new day
Fixed some softlock interactions
Source
Changelog.gg summarizes and formats this update. How we read updates.
