HomeGamesUpdatesPricingMethodology
Steam News24 June 20242y ago

Courier 79 v0.2d - QoL Update

Hello, second to last demo update is here, containing a lot of changes regarding quality of life. Next and (probably) final demo update will focus solely on gameplay, feel, replayability and fun stuff, so stay tuned!

Full notes

Full Courier 79 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, second to last demo update is here, containing a lot of changes regarding quality of life. Next and (probably) final demo update will focus solely on gameplay, feel, replayability and fun stuff, so stay tuned!

What changed

2 fixes7 additions10 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
changedHello, second to last demo update is here, containing a lot of changes regarding quality of life. Next and (probably) final demo update will focus solely on gameplay, feel, replayability and fun stuff, so stay tuned!
changedGameplay:
changedGrande Spillo's friction values have been adjusted a bit. Should feel less slippery.
changedMasso v1 pretty much lost it's purpose after the last update so I've increased the armor drastically.
changedFirst 3 orders of the day will generate in a quick succession so you can get into the gameplay sooner
changedOrder delivery times have been slightly adjusted due to the change above

Courier 79 changes

changedHello, second to last demo update is here, containing a lot of changes regarding quality of life. Next and (probably) final demo update will focus solely on gameplay, feel, replayability and fun stuff, so stay tuned!
changedGameplay:
changedGrande Spillo's friction values have been adjusted a bit. Should feel less slippery.
changedMasso v1 pretty much lost it's purpose after the last update so I've increased the armor drastically.
changedFirst 3 orders of the day will generate in a quick succession so you can get into the gameplay sooner

Full changelog is here:

Gameplay:

  • Grande Spillo's friction values have been adjusted a bit. Should feel less slippery.

  • Masso v1 pretty much lost it's purpose after the last update so I've increased the armor drastically.

  • First 3 orders of the day will generate in a quick succession so you can get into the gameplay sooner

  • Order delivery times have been slightly adjusted due to the change above

  • Bushes dont act like a stone wall now, instead they slow you down

  • Removed wind mechanic (i broke something and couldnt fix it, probably for the best)

Story:

  • Added a new quest with underground beatmaker Veterran

  • Added a new quest with Veterran's druggie friend, Rick

  • Added ending to handler's storyline

QoL:

  • Dialogue is now more dynamic. Whenever you are staying still, you may take as long as you want to read the dialogue, but while driving, the dialogue will advance automatically.

  • Added Master Volume setting

  • Dialogue can be progressed with Space and Enter now

  • Redesigned signs and improved collisions on them

Other:

  • Added a Junkyard

  • Added anti aliasing

  • Redesigned Masso v1

  • Reliablo design has been reworked; now displays strikes as well as current active item (if you have one)

  • Added crows

  • Redesigned interaction UI (when close to npcs)

  • Post office orders now shouldnt cause any memory leaks

  • Fixed a bug where vehicles moved on its own while in cutscenes and at the start of new day

  • Fixed some softlock interactions

Source

Steam News / 24 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.