Full notes
Full Coup d'Koala update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Compatibility
Coup d'Koala changes
Hi players! I am grateful to all those who have wishlisted my game and thank you for your support. Rest assured that I am continuing to work on this game in my spare time and hope to have new content released soon in the demo.
In this update, I have implemented some quality of life and balance updates to the game, such as:
A pre-game lobby where you can convert core fragments into cores for permanent upgrades
Increased leaf drops from every enemy
A buff to the fire bomb and poison bomb cards (now, when activating a fire/poison bomb, the gun will transform and shoot out mini fire/poison bombs for a short period)
The ability to rebind keys
Resolution support across many different resolutions
A proper loading screen
Bug fixes
I am also working on implementing support for controllers, so you can soon play with your favorite controller while it's plugged into your laptop. The controller support is almost finished, so stay tuned for that!
In the meantime, I hope you all enjoy the demo! It is a bit rough around the edges as I am a full time Ph.D. student working alone on the game, but it is my dream to be able to publish this as a full release someday. Please consider leaving me feedback and reporting any bugs you find through the F3 and F4 keys in-game (will bring you to a Google form)! Happy holidays!
Cheers,
Victor
Source
Changelog.gg summarizes and formats this update. How we read updates.
