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Steam News17 April 20251y ago

Patch 1.3.10

Fixed divine crew members not showing their full description after a doctor's visit - Fixed visual glitch on skeleton crew members trying to open their mouths - Clicking also clears any possible keyboard focuses on dice

Full notes

Full Coup Ahoo update

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What changed

1 fix0 additions0 changes0 removals
  • Events
fixedFixed divine crew members not showing their full description after a doctor's visit - Fixed visual glitch on skeleton crew members trying to open their mouths - Clicking also clears any possible keyboard focuses on dice - Disabled navi dodge effect on divine battles - Added the option to flee on end game divine battles - Made notification banner disappear more surely - Fixed issue with divine battles & auto play not sometimes allowing you to shoot - Made trinkets reposition themselves after an uncollector's visit - Fixed spy mission softlocks when sent on an enemy with only a single (or less) dice - Nerfed enemy pirate crew member scaling on high levels - Fixed camera zoom/pan positioning to better show everything - Disabled auto play rerolls on iceberg events - Added some safeguards on returning from uncollector's ship hoping they might help - Increased overall difficulty scaling on end game

Coup Ahoo changes

fixedFixed divine crew members not showing their full description after a doctor's visit - Fixed visual glitch on skeleton crew members trying to open their mouths - Clicking also clears any possible keyboard focuses on dice - Disabled navi dodge effect on divine battles - Added the option to flee on end game divine battles - Made notification banner disappear more surely - Fixed issue with divine battles & auto play not sometimes allowing you to shoot - Made trinkets reposition themselves after an uncollector's visit - Fixed spy mission softlocks when sent on an enemy with only a single (or less) dice - Nerfed enemy pirate crew member scaling on high levels - Fixed camera zoom/pan positioning to better show everything - Disabled auto play rerolls on iceberg events - Added some safeguards on returning from uncollector's ship hoping they might help - Increased overall difficulty scaling on end game
  • Fixed divine crew members not showing their full description after a doctor's visit - Fixed visual glitch on skeleton crew members trying to open their mouths - Clicking also clears any possible keyboard focuses on dice - Disabled navi dodge effect on divine battles - Added the option to flee on end game divine battles - Made notification banner disappear more surely - Fixed issue with divine battles & auto play not sometimes allowing you to shoot - Made trinkets reposition themselves after an uncollector's visit - Fixed spy mission softlocks when sent on an enemy with only a single (or less) dice - Nerfed enemy pirate crew member scaling on high levels - Fixed camera zoom/pan positioning to better show everything - Disabled auto play rerolls on iceberg events - Added some safeguards on returning from uncollector's ship hoping they might help - Increased overall difficulty scaling on end game

Source

Steam News / 17 April 2025

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