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Steam News8 July 202620d ago

Counter-Strike 2 Update

PREMIER Premier Season Five has begun Added Cache to the Active Duty Map Pool Removed Overpass from the Active Duty Map Pool GAMEPLAY Re-designed effective range and extent of C4 explosion damage on all official defusal

In this update11

Full notes

Full Counter-Strike 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Counter-Strike 2 at a glance

24changes3maps5gameplay notes5tooling notes
4.8× above typical patch

Affected maps

Map changes

CacheVarious clipping adjustments
Dust IIFixed pixel gap Outside TunnelClipping adjustment Outside Tunnel
InfernoClipping fix to prevent pixel boost at Top of Mid

Gameplay systems

Premier Season Five has begun
Added Cache to the Active Duty Map Pool
Removed Overpass from the Active Duty Map Pool
Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps. Damage is now applied according to precomputed simulation values, baked into the compiled map. Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

Workshop and tools

Updated "Custom Paint Job Extended" Added option to include a dedicated overlay mask texture Added option to set unique overlay UV randomization separate from albedo UV randomization
Added Instance.QueueAfterThinks
Added Instance.OnWeaponDrop
Added CSWeaponBase.GetOriginalOwner
Added file name and line number to errors caught during the CompileModule step of script loading.

Server and performance

Reduced the performance cost of showing the scoreboard.
Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.

Source notes

PREMIER

  • Premier Season Five has begun

  • Added Cache to the Active Duty Map Pool

  • Removed Overpass from the Active Duty Map Pool

GAMEPLAY

  • Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.

    • Damage is now applied according to precomputed simulation values, baked into the compiled map.

    • Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.

  • Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

ARMORY

  • Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque

  • Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing

  • Train 2025 and Sport & Field weapon collections are no longer available in the Armory

  • Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory

WORKSHOP

  • Updated "Custom Paint Job Extended"

    • Added option to include a dedicated overlay mask texture

    • Added option to set unique overlay UV randomization separate from albedo UV randomization

MISC

  • Reduced the performance cost of showing the scoreboard.

  • Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).

  • Increased sticker rotation precision to allow half-degree increments on application screen.

MAP SCRIPTING

  • Added Instance.QueueAfterThinks

  • Added Instance.OnWeaponDrop

  • Added CSWeaponBase.GetOriginalOwner

  • Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.

  • Added file name and line number to errors caught during the CompileModule step of script loading.

  • Removed support for deprecated vts assets.

ENGINE

  • Updated engine code to the latest version of Source 2

MAPS

  • Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes

  • Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes

  • Added community maps Debris and El Dorado to Wingman mode

Cache

  • Various clipping adjustments

Dust II

  • Fixed pixel gap Outside Tunnel

  • Clipping adjustment Outside Tunnel

Inferno

  • Clipping fix to prevent pixel boost at Top of Mid

Source

Steam News / 8 July 2026

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