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Steam News21 April 20262mo ago

Counter-Strike 2 Update

GAMEPLAY Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2. Players will now experience the full camera motion due to external sources of aim punch (e.g.

Full notes

Full Counter-Strike 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Counter-Strike 2 at a glance

10changes1section3maps5gameplay notes1tooling note

Affected maps

Map changes

mapCacheAdded Cache to Competitive, Casual, Deathmatch, and Retakes modes.
mapDust IIUncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.
mapOfficeEnabled collision on tarp on boxes used around CT spawn.

Gameplay and economy

gameFixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.

Gameplay systems

playMinor adjustments to viewmodel animations.
playTalon and Karambit knives are now held correctly while defusing.
playMinor mix changes and adjustments.
playFixed issue where C4 equip sound was not getting interrupted by other equip sounds.
playRemoved first-person death sound effect that played in the case of music kit death cue being inaudible.

Workshop and tools

toolUpdated to the latest version from the Community Workshop ( Update Notes )

Source notes

MAPS

Cache

  • Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.

Dust II

  • Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.

Office

  • Enabled collision on tarp on boxes used around CT spawn.

Stronghold

  • Updated to the latest version from the Community Workshop (Update Notes)

Poseidon

  • Updated to the latest version from the Community Workshop (Update Notes)

ANIMGRAPH 2

  • Minor adjustments to viewmodel animations.

  • Talon and Karambit knives are now held correctly while defusing.

SOUND

  • Minor mix changes and adjustments.

  • Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.

  • Removed first-person death sound effect that played in the case of music kit death cue being inaudible.

MISC

  • Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.

  • Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.

Source

Steam News / 21 April 2026

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