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Steam News4 March 20265mo ago

Counter-Strike 2 Update

MISC Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed).

In this update6

Full notes

Full Counter-Strike 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Counter-Strike 2 at a glance

20changes1map1gameplay note5tooling notes

Affected maps

Map changes

InfernoBalcony at Bombsite A has been extended.Graveyard at Bombsite A has been closed to the public.Clipping adjusted at small window next to Second Mid Balcony.

Gameplay and economy

Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.

Gameplay systems

Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.

Workshop and tools

Updated to the latest version from the Community Workshop ( Update Notes )
Added hitEntity to OnBulletImpact event data
Added Entity.GetAbsAngularVelocity()
Added Entity.GetLocalAngularVelocity()
Added angularVelocity to Entity.Teleport()

Source notes

MISC

  • Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.

  • Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.

  • Fixed a slight tilt in the chicken running animation.

MAPS

Inferno

  • Balcony at Bombsite A has been extended.

  • Graveyard at Bombsite A has been closed to the public.

  • Clipping adjusted at small window next to Second Mid Balcony.

Warden

  • Updated to the latest version from the Community Workshop (Update Notes)

Sanctum

  • Updated to the latest version from the Community Workshop (Update Notes)

MAP SCRIPTING

  • Added hitEntity to OnBulletImpact event data

  • Added Entity.GetAbsAngularVelocity()

  • Added Entity.GetLocalAngularVelocity()

  • Added angularVelocity to Entity.Teleport()

  • Added CSWeaponBase.GetClipAmmo()

  • Added CSWeaponBase.SetClipAmmo()

  • Added CSWeaponBase.GetReserveAmmo()

  • Added CSWeaponBase.SetReserveAmmo()

  • Added CSWeaponData.GetMaxClipAmmo()

  • Added CSWeaponData.GetMaxReserveAmmo()

  • Fixed missing CSPlayerPawn.IsDucking()

  • Fixed missing CSPlayerPawn.IsDucked()

  • Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.

  • Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.

Source

Steam News / 4 March 2026

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