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Steam News27 January 20266mo ago

Counter-Strike 2 Update

GAMEPLAY Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.

In this update7

Full notes

Full Counter-Strike 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Counter-Strike 2 at a glance

8changes1map3gameplay notes1tooling note

Affected maps

Map changes

NukeAdjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.

Gameplay systems

Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.
Fixed a performance issue when running CS2 without a sound device.
Various knife sound adjustments.

Workshop and tools

Updated to the latest version from the Community Workshop ( Update Notes )

Server and performance

Various stability improvements.

Source notes

GAMEPLAY

  • Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.

SOUND

  • Fixed a performance issue when running CS2 without a sound device.

  • Various knife sound adjustments.

MISC

  • Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.

  • Various stability improvements.

MAPS

Nuke

  • Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.

Warden

  • Updated to the latest version from the Community Workshop (Update Notes)

Sanctum

  • Updated to the latest version from the Community Workshop (Update Notes)

Source

Steam News / 27 January 2026

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