Full notes
Full Counter-Strike 2 update
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ARMS RACE
Added Arms Race to available game modes
Added maps "Baggage" and "Shoots"
WEAPON FINISHES
Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
Various bug fixes and tweaks
STICKERS
The Ambush Sticker Capsule is now available for purchase
Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons
All weapons now support up to five stickers
Added a zoom feature during sticker placement to allow for higher precision sticker application
Various bug fixes and tweaks
MUSIC KITS
The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions
ZEUS
Made Zeus reusable in all game modes, after a 30 second recharge delay
Added support for applying stickers and name tags to the Zeus
Adjusted the Zeus first person model position
Added Zeus kill icon to kill cards and post round damage report
SMOKE
Smokes now cast shadows
Rendering and animation have been improved
GAMEPLAY
Added a "Refund All" button to the buy menu
Added a setting to disable first person bullet tracers
Silencers can now always be reattached regardless of whether detaching them is enabled or not
Player pings are no longer blocked by invisible geometry
Various adjustments to sub-tick shooting
Fixed several cases where players could silently drop down vertical surfaces
Improved smoothness of sliding along surfaces
Fixed an issue where collisions between players were jittery
To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman
SOUND
Added the option to select an audio input device for VOIP from the audio settings menu
Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
Added the option to listen to your own microphone from the audio settings menu to hear how you sound
Replaced the M249 fire sound effect
Replaced the Zeus charging, charge not available and charge ready states sound effects
Further reduced occlusion effects
Minor mix adjustments
Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player
NETWORKING
Reduced peeker's advantage in many cases
The amount of peeker's advantage in the steady state is reduced by 16ms
Also reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth
Added cl_ticktiming console command that prints a report breaking down the various sources of latency
Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency
UI
Added support for separate main menu and item inspect background map settings
Added "Baggage" and "Warehouse" as options for the main menu and item inspect background maps
In-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")
Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week.
Source
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