HomeGamesUpdatesPricingMethodology
Steam News17 November 20232y ago

Release Notes for 11/16/2023

[ GAMEPLAY ] More sub-tick visual and audio feedback improvements Reduced sniper scope bob animation magnitude and frequency Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle Fixed a case where

Full notes

Full Counter-Strike 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

GAMEPLAY

  • More sub-tick visual and audio feedback improvements

  • Reduced sniper scope bob animation magnitude and frequency

  • Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle

  • Fixed a case where grenade throws weren't registering on the server

  • Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate

  • Players can no longer mitigate fall damage by defusing the bomb

  • Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward

  • When a network interruption is detected by official game servers, the affected match will be cancelled

  • Added unique sounds for running and jumping on metal railings and poles

ANIMATION

  • Fixed a bug that occurred when interrupting the CZ75a deploy with inspect

  • Fixed the inspect and other animations for the Shadow Daggers

  • Fixed a 'broken wrist' animation with the Survival Knife

  • Adjusted the Mac10 first person animation to include strap and bolt movement

  • Fixed AWP and SSG firing animation/inspect behavior while zoomed in

  • Fixed a case where the Deagle slide would fail to reset on round restart

  • The Revolver barrel now incrementally rotates for each shot

  • Fixed some animation issues with weapons placed in community maps

  • Fixed cases where the C4 light would not blink when held or holstered by players

  • Fixed some cases where the player's shadow would show an incorrect pose

MISC

  • Fixed a bug where bot_knives_only didn't work for T's

  • Fixed some visual issues with demo playback

  • Improved performance of screen particle effects

  • Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice

  • Text from blocked players will no longer be visible in the premier pregame chat

  • Players frozen by half-time gamerules are now immune to certain damage types

  • Decals now evict the lowermost decal if enough decals overlap in a single location

  • Player visibility fog adjustment no longer applies to dead ragdolls

  • Smoke particles no longer stick to dead ragdolls

  • Fixed self/team burn damage getting recorded as enemy damage

UI

  • Revised some common chat strings

  • Added convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index

  • Added a warning message for AMD and Nvidia graphics users with out-of-date drivers

  • "Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct

  • Added time to weekly rollover to the reduced XP message in the player profile tooltip

  • Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected

  • Fixed round-delayed stats not updating at match end

  • Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score

  • Fixed case where text during defuse would get cut off

  • Added direction indicators to players in the square radar

  • Fixed case where kill icon would not display in the post-round damage info panel

  • Fixed bad string in the commend dialog panel

  • Fixed case where round stats in the Watch Menu would be assigned to the wrong side

WORKSHOP

  • Fixed custom sound events files in workshop maps

  • Added some material settings for water refraction/caustics

  • Workshop maps can now be tagged as supporting Wingman mode

  • Linux clients can now run workshop maps without requiring -insecure

  • Added trigger_hostage_reset trigger and logic_eventlistener entities

  • Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces

  • Fixed health getting clipped when it exceeds 3 digits

MAPS

Overpass:

  • Fixed various cases where level mesh was disappearing occasionally

  • Various visual updates and fixes to models and materials

  • Straightened out some collision that was pushing

Source

Steam News / 17 November 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.