Full notes
Full Counter-Strike 2 update
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GAMEPLAY
More sub-tick visual and audio feedback improvements
Reduced sniper scope bob animation magnitude and frequency
Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle
Fixed a case where grenade throws weren't registering on the server
Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate
Players can no longer mitigate fall damage by defusing the bomb
Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
When a network interruption is detected by official game servers, the affected match will be cancelled
Added unique sounds for running and jumping on metal railings and poles
ANIMATION
Fixed a bug that occurred when interrupting the CZ75a deploy with inspect
Fixed the inspect and other animations for the Shadow Daggers
Fixed a 'broken wrist' animation with the Survival Knife
Adjusted the Mac10 first person animation to include strap and bolt movement
Fixed AWP and SSG firing animation/inspect behavior while zoomed in
Fixed a case where the Deagle slide would fail to reset on round restart
The Revolver barrel now incrementally rotates for each shot
Fixed some animation issues with weapons placed in community maps
Fixed cases where the C4 light would not blink when held or holstered by players
Fixed some cases where the player's shadow would show an incorrect pose
MISC
Fixed a bug where bot_knives_only didn't work for T's
Fixed some visual issues with demo playback
Improved performance of screen particle effects
Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
Text from blocked players will no longer be visible in the premier pregame chat
Players frozen by half-time gamerules are now immune to certain damage types
Decals now evict the lowermost decal if enough decals overlap in a single location
Player visibility fog adjustment no longer applies to dead ragdolls
Smoke particles no longer stick to dead ragdolls
Fixed self/team burn damage getting recorded as enemy damage
UI
Revised some common chat strings
Added convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
Added a warning message for AMD and Nvidia graphics users with out-of-date drivers
"Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
Added time to weekly rollover to the reduced XP message in the player profile tooltip
Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
Fixed round-delayed stats not updating at match end
Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
Fixed case where text during defuse would get cut off
Added direction indicators to players in the square radar
Fixed case where kill icon would not display in the post-round damage info panel
Fixed bad string in the commend dialog panel
Fixed case where round stats in the Watch Menu would be assigned to the wrong side
WORKSHOP
Fixed custom sound events files in workshop maps
Added some material settings for water refraction/caustics
Workshop maps can now be tagged as supporting Wingman mode
Linux clients can now run workshop maps without requiring -insecure
Added trigger_hostage_reset trigger and logic_eventlistener entities
Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
Fixed health getting clipped when it exceeds 3 digits
MAPS
Overpass:
Fixed various cases where level mesh was disappearing occasionally
Various visual updates and fixes to models and materials
Straightened out some collision that was pushing
Source
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