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Steam News25 October 20232y ago

Release Notes for 10/25/2023

[ MAPS ] Various bug fixes and tweaks: Inferno Improved bomb visibility when planted in fountain on bombsite B Improved grenade bounce behavior on roof and stone models to make it more predictable Removed part of railin

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Full Counter-Strike 2 update

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[ MAPS ] Various bug fixes and tweaks:

  • Inferno

    • Improved bomb visibility when planted in fountain on bombsite B

    • Improved grenade bounce behavior on roof and stone models to make it more predictable

    • Removed part of railing on balcony

    • Adjusted garage door on bombsite A to improve player readability and clipping

    • Fixed lighting bug on Inferno workshop map

    • Fixed various micro-gaps

    • Overall clipping / movement polish

  • Overpass

    • Removed or tweaked models and textures to improve player readability

    • Adjusted lighting in certain areas to improve player readability

    • Adjusted grenade clipping in various areas

  • Nuke

    • Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces

    • Fixed collision on doorways from ramp to bombsite B to be more accurate

    • Improved player readability against container on bombsite B

    • Fixed some cases where players clipped through garage door at lobby

    • Removed dynamic light at squeaky to prevent shadows giving away player position through doorway

    • Fixed various holes in world

    • Overall clipping / movement polish

  • Dust2

    • Fixed micro-cracks in crate models

  • Anubis

    • Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots

    • Fixed multiple cases where dropped weapons clipped through world geometry

    • Fixed multiple holes and cracks in world.

    • Fixed missing collision on geometry where c4 could be thrown out of the map

    • Clipped multiple areas where players could stack, providing an unfair vantage point

    • Fixed lightmap issues around CT spawn water

    • Improved player readability in mid

    • Improved CT team intro position

    • Overall clipping / movement polish

  • Office

    • Improved player readability at CT spawn around swat van

    • Fixed gaps in some cubemaps which were causing lighting issues

    • Fixed some lighting artifacts on crates at low settings

    • Disabled motion on vending machine

    • Overall clipping / movement polish

  • Vertigo

    • Fixed ladder collision blocking bullets and grenades

    • Fixed steel beams having incorrect surface property

    • Overall clipping / movement polish

  • Mirage

    • Fixed various bullet penetration issues

    • Overall clipping / movement polish

  • Ancient

    • Made fog adjustments to improve player readability

    • Fixed micro-cracks in crate models

    • Fixed multiple holes and cracks in the world

    • Made visibility adjustments to donut area

    • Fixed bullet penetration issues through wood panels near bombsite B

    • Fixed material properties on some tarp models

    • Overall clipping / movement polish

MISC

  • Fixed some cases where weapons could fall out of the world

  • Fixed a bug where Molotov self damage could be incorrectly penalized as team damage

  • Improved performance for muzzle flashes and HE grenade effects

  • Various bug fixes and tweaks to weapon finishes and stickers

  • Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.

  • Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.

Source

Steam News / 25 October 2023

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