Full notes
Full Counter-Strike 2 update
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GAMEPLAY
Added Casual game mode.
SHOOTING
Fixed rare cases where bullets would not follow spray pattern.
MAPS
Added Nuke to Deathmatch, Casual, and Competitive game modes.
Added Office to Deathmatch and Casual game modes.
Removed Mirage.
AUDIO
Added distance effects to all positional sound sources.
Improvements to 3d sound processing.
General mix tweaks and improvements.
Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
Added music cues to Match Accept and Loading screens.
Added unique audio occlusion layer to help with vertical sound positioning in Nuke.
ANIMATION
Grenades can now be inspected.
Improved healthshot animations
Improved inspect behavior for various weapons
MOVEMENT
Fixed cases of unintended slow crouch/uncrouch.
Bunny hopping feel should now closely match CS:GO running at 128 tick.
Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the 'vel' line
Players can no longer jump at the end of warmup time
NETWORKING
Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.
MISC
Fixed a case where a holstered weapon would be rendered on a dead player
Added a team-agnostic equip icon for inventory/loadout item tiles
When possible, switching to spectator mode will default to in-eye spectating
Adjusted the transition between spectator chase cam and roaming cam
Centered game mode text in the loading screen
Removed "Best out of X rounds" from the loading screen
Source
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