Full notes
Full Counter-Strike 2 update
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[ MISC ] – Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended. – Coach positions are now saved in round backup files. – In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command. – In Retakes, armor value now remains fixed during card selection.
[ VSCRIPT ] – Fixed bounding box issue for rotated entities.
[ MAPS ] – Ancient — Art-revision on bombsite B and surrounding area — Higher contrast base textures at B for better player reads — Fixed random missing micro-polygons in bomb B totem/sculpture — Recolored plywood throughout the map for better contrast — Straightened out broken-wall passage to bombsite B — Tweaked spawnpoint placement for both teams
– Grind — Reduced lurk positions in mid for more fluid rotations. — Lowered cover on A Short to allow boosting over smokes. — Removed unintended boost locations. — Fixed multiple bomb stuck spots. — Minor quality of life and art updates.
– Mocha — Clipping improvements. — Navigation mesh improvements. — Added additional bombsite markers. — Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors.
– Cache — Performance optimizations. (Thanks leplubodeslapin!) — Reduced bird sounds volume. — Reduced contrast on some textures. — Brightened sky slightly. — Fixed minor issues. (Thanks imik!) — Restored vivid color to select textures and models. — Restored select details even on lowest graphical settings.
Source
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