Full notes
Full Counter-Strike 2 update
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Release Notes for 8/21/2013
[GAMEPLAY] - SSG08: -- Reduced price from 2500 to 2000. -- Reduced standing and crouching accuracy recovery times. - Reduced Molotov price from 500 to 400. - Reduced Incendiary Grenade price from 850 to 600. - Reduced Glock damage from 33 to 28. - Fixed bug that NiP discovered where the aimpunch experienced when compensating for recoil was incorrect. - Third person silenced muzzleflash light brightness is no longer a portion of unsilenced brightness, instead it is now completely removed. - Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons. - Fixed a bug where removing/adding a silencer would also drop a magazine on the ground.
[MAPS] - Fixed map placed weapons not working properly.
Aztec: --New connector between A and B bombsites. --More cover in underpass. --More cover in overpass. --More cover at bombsite A. --Changed cover at CT side of bridge. --Removed railings on bridge. --Added player collision inside large vegetation models. --Removed collision on some props. --Clipped stairs. --Reduced fog. --Reduced noise in textures.
Train: --Tweaked shower room. --Moved ladders to ends of traincars. --Made T entrance into bombsite A wider. --Reduced size of CT sniper position. --Removed some cover from CT sniper position. --Blocked visibility under electrical box at bombsite A. --Blocked visibility through yellow barrels at bombsite A. --Brightened textures near bombsite A. --Removed some wires at bombsite A. --Blocked visibility under traincars. --Rearranged trains at bombsite B. --Widened back of bombsite B, T side. --Replaced cover at back of bombsite B, T side. --Clipped stairs. --Optimizations. --Fixed radar naming. --Blocked visibility through concrete bags near Ivy. --Brightened door near Ivy. --Removed railing at top of ladder. --Brightened environment light. --Reduced fog.
Inferno: --Fixed missing collision in an area in mid. --Made railing at back of bombsite A easier to see through. --Widened doors in construction. --Reduced wall penetration in construction. --Removed wall supports in apartments hallway. --Increased C4 explosion radius to make it consistent with other maps.
Nuke: --Fixed a bug in ramp room. --Widened door in rafters. --Fixed some radar naming bugs. --Increased C4 explosion radius to make it consistent with other maps.
Mirage: --Added more light to CT window into bombsite B. --Fixed some graphical bugs. --Removed small trashbags that could be mistaken for players.
Dust2: --Made it easier to spot enemies at back of long A, CT side. --Removed center scaffolding in tunnels.
[UI] - Added warning message for when there is a new update available. - Fixed Main Menu for 21x9 monitors. - Weapon Case Unlock Animation: -- Fixed animation stopping on an item when the connection to the item server is actually unresponsive. -- Fixed animation not closing if error dialog occurs. -- Fixed animation restarting if space bar was pressed. - In-game previews of StatTrak™ weapons and unusual knives now correctly display those attributes in the name. - Weapon target ID text now colors the weapon the color of its rarity. - Fixed StatTrak HUD element for knives hiding. - Fixed Tooltip backgrounds disappearing when browsing Workshop maps. - Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a match and not everyone accepts. - Fixed spectator player panels were showing up when they shouldn't be (wrong team, wrong mode, etc). - Fixed the spectator panel not using the new knife icons properly. - Moved the “flashed” icon from the center of the screen, made it more subtle and added fringe fades for when your target is flashed when connected via GOTV. - Fixed Rescue Kit displaying
Source
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