Full notes
Full Counter-Strike 2 update
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Gameplay • Bot difficulty has been adjusted. They should be a bit easier now. Dedicated Servers: • Added support for overriding values in gamemodes.txt via gamemodes_server.txt - See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups. • Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file. - See csgo/maps/de_dust_se.kv as an example. • Fixed mp_timelimit not working properly when mp_maxrounds was set to 0.
UI • net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly. - The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless. - The cl_updaterate and cl_cmdrate rate are now labeled as “up:” and “cmd:”, respectively. There is now color coding added to some of the values to indicate out of band values. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars. - Fixed formatting so that the right aligned values are correctly aligned and text doesn’t shift and jump as displayed values change. • A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results. • Hint text has been added to the bottom of the Loading screen. • Updated the Armor icon next to the Armor meter to include the Helmet when purchased. • Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices. • Updates to the Arms Race UI: - Now when someone reaches the Gold Knife level, the HUD shows a message in the chat text, displays an alert, and plays a sound effect. - The scoreboard now displays the winner of the Arms Race match. - The Arms Race weapon progression HUD element in the lower right now properly displays the data for the person you are spectating. • In Casual and Competitive modes, the weapon inventory in the lower right of the HUD displays the spectated player’s information now. • Voting UI updates: - Fixed the panel going away right after you cast a vote or saw a vote be cast as a client. - The vote panel has been made smaller and positioned so it doesn't cover other UI elements. - After you cast a vote, the game no longer shows the text instructing you to press F1/F2 to vote. - The Vote to Surrender option has been removed. Voting to Restart serves the same purpose. - When an attempt to vote fails because it had already failed recently, the error message is now more descriptive about what's going on. - If a player casts a vote when another vote is already in progress, they get a message letting them know. - If there are no players or maps that can be voted on when you try to cast a vote, those categories are disabled in the UI. - The vote panel now animates. - Added the proper sounds to the voting events. - A fix was made to a vote
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