Full notes
Full Counter-Strike 2 update
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Release notes for 4/27 Beta 12
Gameplay: • Fixed an issue in the weapon recoil system which caused tighter shot grouping than intended. • Dead players no longer can see bomb or defuse icons on scoreboard for opposing team members. • Recoil impulses are now more consistent for automatic weapons. • The Movement acceleration and stopspeed values have been lowered per pro feedback. • Slightly increased the variance of the recoil patterns. – Updated the recoil pattern for the ak47. • Adjusted the recoil suppression parameters to help tune burst fire. • Fixed an issue which was causing thrown weapons to emit from the base of players, rather than their hands. Gifted weapons will now correctly throw the proper distance.
UI: • Hooked up the win panel for arsenal mode to put emphasis on the winner and runners up. • The next weapon text in AR now displays appropriate text for the mode and state. • Fixed the alert for when you reach gold knife level showing up when anyone reached it. • When you get a point for an assist, it shows in the death message.
Maps: • New SE version of Aztec with no fog/particles/debris/ropes (except the bridge)
• Dust_SE – Added correct skybox to the map properties.
• Shoots – Turned down local-contrast settings. – Fixed a strange clip on stairway. – Fixed lighting on the dark hut in the Middle area. – Fixed a few visual issues with the huts, and thinned out some of the thatch roof.
• Dust – Adjusted size of buy zones for both CT and T’s.
• Shorttrain – Adjusted local contrast settings on post process controller. – Adjusted tonemap settings.
• Inferno – Added smoothing normals to prop bombtanks used in Inferno level. – Fix for incorrect bombsite designation text when standing on the blue truck.
• St Marc – Turned down local-contrast settings. – Adjusted bloomscale – Fixed signage typo – changed from “route barée” to “route barrée”
• Safehouse – Turned down local-contrast settings. – Adjusted bloomscale – Upped resolution on a prop, removed label that looks blurry.
• Italy – Updated some very shiny planters.
• Aztec – Fixed floating leaf in tree alpha texture. – Reduced specular on tarp roof. – Fix for objects disappearing from skyline based on camera position near double doors. – Fix for the collision of the crates near bombsite B. – Fixed the collision of the scaffolding at Water below bombsite B. – Improved the texture on the metal bars at Water below T Ramp. – Can no longer climb the scaffolding at bombsite B. – Can no longer walk to the far side of T Ramp. – Can no longer access platform next to Bridge.
• Dust 2 – Expanded and moved both the CT a T buy and spawn zones in radar image.
• Bank – Turned down local-contrast settings.
• Baggage – Turned down local-contrast settings. – Adjusted bloomscale
• Lake – Turned down local-contrast settings. – Adjusted bloomscale
• Sugarcane – Reduced local-contrast settings. – Reduced bloom amount. – Adjusted some tonemap settings.
Models: • Fixed clipping issue on Terrorist skin with head wrap. • Fix for Sawed-off where bolt was sticking through the back of the housing during fire and reload animations.
Audio: • Trimmed up ambient content for Nuke, Bank, Train and Sugarcane and made adjustments to the script in Bank (balancing levels and adding some light breeze to match the trees) and a few updated references in Nuke, Train and Sugarcane. • Dust ambient
Source
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