Full notes
Full Counter-Strike 2 update
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Maps: • Added St. Marc to Demolition mode. • Added and set quick match to cs_Italy • Added de_dust2_se. See blog for details.
Gameplay: • New weapons: Famas, Galil AR, P250, Dual Berettas • Demolition mode update • Match now consists of two 10 round halves • Weapon progression updated: - CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp - Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp
UI • Added My Awards – Achievements & Stats • Updated alerts animation • Games with a half-time now display that it’s the last round before halftime • Fixed final round not being called out in games with two halves • Fixed player getting a weapon upgrade on the last round before half-time/teamswap • Fixed some bugs where involving bot takeover scenarios • Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order • Fixed some bad defusing text when spectating • Fixed "YOU ARE ON TEAM" panels not fading out properly • Fixed same panels not toggling visibility properly when toggling the scoreboard • When a CT is defusing, his ID shows the defuse icon now • Fixed scoreboard not showing from team selection menu • Restored ability to see when you unlocked an achievement on PC • Along with the hint, weapons now click when you change modes • Fix to not display the cash award message in the following cases: • The round just prior to halftime has ended. • It is not currently halftime • It is not the last round of the match (including the clinch victory early situation) • Space bar now changes camera mode and navigation text has been updated accordingly • Update to Match Set Up screen • Fix for PC video settings defaulting to COUCH • Modified "Playing on Team..." panel. • Visual update to mini-scoreboard
Maps • Dust - Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes. - Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.
• Dust 2 - Fixed bug where player can toss bomb out of reach. - Fixed bug where clip preventing jumping. - Fixed bug where player was able to see out of map. -added some simple tops to this geometry. - Fixed bug where player can hop near wall and see into inaccessible area. - Fixed bug where clip limits jumping.
• Lake - Tree models were optimized - Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props - Increased the fade distance at which some of the bushes fade - Nav fixes - Fixed being able to get stuck between rock & shed. - Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces. - Adjusted some tree cards in the skybox, and perimeter. - Pulled out a couple unneeded tree models in the 3dskybox to help with perf. - Draw distance for the floaties in the water seems too near.
• Train - Adjusted fog per community feedback. - Inferno - Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks
Audio • Disabled unused sound entries. Adding back in two sets of bullet surface
Source
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