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Full Counter Spell update
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I just wanted to share a development update with everyone. We are still very excited for the future of Counter Spell, even if the speed of development has slowed somewhat. Hugin is still hard at work at University, but the good news is he will be back working full time on Counter Spell this summer. Things will probably be pretty quiet around here until then, with only a few minor updates. Here's what we have planned for the big development push over the summer: 1.) Finishing up the new human character and NPC models and various class specific outfits. 2.) Expanding on the random dungeon generator to create above ground zones for the Reforged realm. 3.) Further refine the new skill and spell system and provide new, enhanced spell visual effects 4.) Implement a new difficulty system and provide proper progression for the Reforged realm 5.) Start expanding the weapon crafting into other weapon types We can't wait to start exploring new zones and are looking forward to grouping up with everyone again!
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