How it started ? When we decided to create a game about chickens defending themselves against predators, a tower defense felt like a natural choice.
In this update3
Full notes
Full COTS update
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What changed
0 fixes1 addition2 changes0 removals
Gameplay
changedHow are we different from other Tower-Defense?In our game, the coop does not have a straightforward path for enemies to invade. Predators can enter from any open side they choose. Therefore, the goal is not only to block paths or place attacking turrets. Instead, the core of the strategy revolves around creating synergies between unique building effects and upgrading your Cots units!
addedEnhance player experience with cards!We also introduced a card system to enhance our tower defense gameplay. Each round, players are offered a booster or three cards, which can be used to place buildings, set traps, or cast spells. Thus, cards serve as the primary means of defending your coop!
changedEnhance player experience with cards!In summary, COTS is a pathless tower defense game that focuses on choosing the right combination of buildings and upgrading your coop little by little!
COTS changes
changedIn our game, the coop does not have a straightforward path for enemies to invade. Predators can enter from any open side they choose. Therefore, the goal is not only to block paths or place attacking turrets. Instead, the core of the strategy revolves around creating synergies between unique building effects and upgrading your Cots units!
addedWe also introduced a card system to enhance our tower defense gameplay. Each round, players are offered a booster or three cards, which can be used to place buildings, set traps, or cast spells. Thus, cards serve as the primary means of defending your coop!
changedIn summary, COTS is a pathless tower defense game that focuses on choosing the right combination of buildings and upgrading your coop little by little!
How it started ?
When we decided to create a game about chickens defending themselves against predators, a tower defense felt like a natural choice. However, we do not strictly adhere to the classical mechanics of traditional tower defense games, especially when it comes to how players need to strategize!
How are we different from other Tower-Defense?
In our game, the coop does not have a straightforward path for enemies to invade. Predators can enter from any open side they choose. Therefore, the goal is not only to block paths or place attacking turrets. Instead, the core of the strategy revolves around creating synergies between unique building effects and upgrading your Cots units!
Enhance player experience with cards!
We also introduced a card system to enhance our tower defense gameplay. Each round, players are offered a booster or three cards, which can be used to place buildings, set traps, or cast spells. Thus, cards serve as the primary means of defending your coop!
In summary, COTS is a pathless tower defense game that focuses on choosing the right combination of buildings and upgrading your coop little by little!