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Full Cossacks 3 update
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What changed
1 fix0 additions0 changes0 removals
- UI and audio
fixedDear friends! Meet the new grand update to Cossacks 3! In this patch we added the missing elements of the ranked mode, fixed some crucial errors and revamped the balance of all gunners, i. e. musketeers and grenadiers. More details below! Multiplayer: 1. Hosts' ranks are now displayed in the shell's room list. 2. The ranked score is now displayed alongside their names in lobbies. 3. Players can now see their position in the ladder, even if they are not in the top 100. 4. Fixed an issue when a multiple players spawned at the same spot. 5. Fixed the ""uncontrollable"" units, that ignored orders and didn't receive any damage from enemy attacks. 6. Fixed an error when the session's season wasn't displayed correctly to all players in the room. 7. Fixed a bug, that caused huge lags on naval maps and resulted in desynchronizations. 8. Fixed rank display in the multiplayer mode. 9. Players are now sorted above the mini-map: players from the same team are displayed together, different teams are separated by a line, while players without a team are listed last, " Localization: 1. Spanish and polish localizations are now available for Rise to Glory DLC. 2. Fixed some typos and errors in English and Ukrainian localizations. General: 1. Fixed a bug, when recently produced units that were moving to their gathering point would lose their order if they encounter a hostile unit. 2. Fixed the Access Violation error that often recurred in 20-30 minutes after starting a match, loading of a save, or exiting to the main menu. Unfortunately, save games with this error are unfixable. 3. ""Surrender"" button now works correctly in singleplayer missions. 4. Fixed an error with galleys, when they refused to attack a building if the target was in between the ranges of their first and second cannons. 5. Ships now won't sail on land. 6. Fixed lighting, now the map won't get too bright if you hover over to the lower left corner. 7. Fixed the animation of artillery, that occurred after loading up a save file. 8. Fixed a glitch that allowed to order multiple upgrades simultaneously, despite paying only for one. 9. The name of the Bavarian musketeer is now displayed correctly. 10. Fixed a number of errors with player separation above the mini-map." Changes to the economy: 1. An academy is now required to produce units in the diplomatic center. 2. Reduced the mine upgrade speed from 15.5 seconds to 9 seconds. Changes to unit balance: TL;DR: Nerfed elite musketeers, rebalanced damage of bayonets, overhaul to hired grenadiers and all 18th century gunners. Grenadier (mercenary) - fire power increased from 4 to 18 - Increased reloading time from 3.4 seconds to 3.75 - Slightly increased the bayonet attack range - Increased cost of shot from 1 iron/3 coal to 3 iron/4 coal - Increased the grenade's damage from 110 to 200 - Pauses between grenade throws of a hired grenadier is 0.33 times bigger than of the usual one - Increased gold consumption from 20 to 25 pieces - Decreased the range of fire from 850 to 750 Musketeer 18c - decreased the melee damage from 18 to 10 Musketeer 18c (Prussia) - decreased melee damage from 22 to 12 - fire power decrease from 55 to 35 - decreased the price from 240 to 200 - increased coal consumption from 1 to 3 coal per shot Musketeer 18c (Bayern)
Cossacks 3 changes
fixedDear friends! Meet the new grand update to Cossacks 3! In this patch we added the missing elements of the ranked mode, fixed some crucial errors and revamped the balance of all gunners, i. e. musketeers and grenadiers. More details below! Multiplayer: 1. Hosts' ranks are now displayed in the shell's room list. 2. The ranked score is now displayed alongside their names in lobbies. 3. Players can now see their position in the ladder, even if they are not in the top 100. 4. Fixed an issue when a multiple players spawned at the same spot. 5. Fixed the ""uncontrollable"" units, that ignored orders and didn't receive any damage from enemy attacks. 6. Fixed an error when the session's season wasn't displayed correctly to all players in the room. 7. Fixed a bug, that caused huge lags on naval maps and resulted in desynchronizations. 8. Fixed rank display in the multiplayer mode. 9. Players are now sorted above the mini-map: players from the same team are displayed together, different teams are separated by a line, while players without a team are listed last, " Localization: 1. Spanish and polish localizations are now available for Rise to Glory DLC. 2. Fixed some typos and errors in English and Ukrainian localizations. General: 1. Fixed a bug, when recently produced units that were moving to their gathering point would lose their order if they encounter a hostile unit. 2. Fixed the Access Violation error that often recurred in 20-30 minutes after starting a match, loading of a save, or exiting to the main menu. Unfortunately, save games with this error are unfixable. 3. ""Surrender"" button now works correctly in singleplayer missions. 4. Fixed an error with galleys, when they refused to attack a building if the target was in between the ranges of their first and second cannons. 5. Ships now won't sail on land. 6. Fixed lighting, now the map won't get too bright if you hover over to the lower left corner. 7. Fixed the animation of artillery, that occurred after loading up a save file. 8. Fixed a glitch that allowed to order multiple upgrades simultaneously, despite paying only for one. 9. The name of the Bavarian musketeer is now displayed correctly. 10. Fixed a number of errors with player separation above the mini-map." Changes to the economy: 1. An academy is now required to produce units in the diplomatic center. 2. Reduced the mine upgrade speed from 15.5 seconds to 9 seconds. Changes to unit balance: TL;DR: Nerfed elite musketeers, rebalanced damage of bayonets, overhaul to hired grenadiers and all 18th century gunners. Grenadier (mercenary) - fire power increased from 4 to 18 - Increased reloading time from 3.4 seconds to 3.75 - Slightly increased the bayonet attack range - Increased cost of shot from 1 iron/3 coal to 3 iron/4 coal - Increased the grenade's damage from 110 to 200 - Pauses between grenade throws of a hired grenadier is 0.33 times bigger than of the usual one - Increased gold consumption from 20 to 25 pieces - Decreased the range of fire from 850 to 750 Musketeer 18c - decreased the melee damage from 18 to 10 Musketeer 18c (Prussia) - decreased melee damage from 22 to 12 - fire power decrease from 55 to 35 - decreased the price from 240 to 200 - increased coal consumption from 1 to 3 coal per shot Musketeer 18c (Bayern)
Dear friends! Meet the new grand update to Cossacks 3! In this patch we added the missing elements of the ranked mode, fixed some crucial errors and revamped the balance of all gunners, i. e. musketeers and grenadiers. More details below! Multiplayer:
- Hosts' ranks are now displayed in the shell's room list.
- The ranked score is now displayed alongside their names in lobbies.
- Players can now see their position in the ladder, even if they are not in the top 100.
- Fixed an issue when a multiple players spawned at the same spot.
- Fixed the ""uncontrollable"" units, that ignored orders and didn't receive any damage from enemy attacks.
- Fixed an error when the session's season wasn't displayed correctly to all players in the room.
- Fixed a bug, that caused huge lags on naval maps and resulted in desynchronizations.
- Fixed rank display in the multiplayer mode.
- Players are now sorted above the mini-map: players from the same team are displayed together, different teams are separated by a line, while players without a team are listed last, " Localization: 1. Spanish and polish localizations are now available for Rise to Glory DLC. 2. Fixed some typos and errors in English and Ukrainian localizations. General: 1. Fixed a bug, when recently produced units that were moving to their gathering point would lose their order if they encounter a hostile unit. 2. Fixed the Access Violation error that often recurred in 20-30 minutes after starting a match, loading of a save, or exiting to the main menu. Unfortunately, save games with this error are unfixable. 3. ""Surrender"" button now works correctly in singleplayer missions. 4. Fixed an error with galleys, when they refused to attack a building if the target was in between the ranges of their first and second cannons. 5. Ships now won't sail on land. 6. Fixed lighting, now the map won't get too bright if you hover over to the lower left corner. 7. Fixed the animation of artillery, that occurred after loading up a save file. 8. Fixed a glitch that allowed to order multiple upgrades simultaneously, despite paying only for one. 9. The name of the Bavarian musketeer is now displayed correctly. 10. Fixed a number of errors with player separation above the mini-map." Changes to the economy: 1. An academy is now required to produce units in the diplomatic center. 2. Reduced the mine upgrade speed from 15.5 seconds to 9 seconds. Changes to unit balance: TL;DR: Nerfed elite musketeers, rebalanced damage of bayonets, overhaul to hired grenadiers and all 18th century gunners. Grenadier (mercenary) - fire power increased from 4 to 18 - Increased reloading time from 3.4 seconds to 3.75 - Slightly increased the bayonet attack range - Increased cost of shot from 1 iron/3 coal to 3 iron/4 coal - Increased the grenade's damage from 110 to 200 - Pauses between grenade throws of a hired grenadier is 0.33 times bigger than of the usual one - Increased gold consumption from 20 to 25 pieces - Decreased the range of fire from 850 to 750 Musketeer 18c - decreased the melee damage from 18 to 10 Musketeer 18c (Prussia) - decreased melee damage from 22 to 12 - fire power decrease from 55 to 35 - decreased the price from 240 to 200 - increased coal consumption from 1 to 3 coal per shot Musketeer 18c (Bayern)
Source
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