Bryan - This week I’ve been playing through the whole game… a lot. Actually, all of us are.
Full notes
Full Cosmo's Quickstop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions0 changes0 removals
Gameplay
Fixes
addedBryan - This week I’ve been playing through the whole game… a lot. Actually, all of us are. Trying to test all the game’s features to make sure they work takes a lot of time, but it’s obviously an important step as we get close to release. However, I still find little bits to polish and places to add final details. Today I put in some props to accompany an unwell Cosmo who can’t help Morvin due to a surprise flare-up of “space rickets.” I hope he’s not faking it to get out of work!
addedLauren - This week I’ve been reaching out to the community and expanding our Twitter following, recording content from the full game for our Tiktok, setting up some future collaborations with some awesome streamers and playtesting Cosmo’s Quickstop. This week has been an utter blast! It’s so fun playing through the campaign and seeing how much has been added over the years. I’m having the time of my life! :)
fixedIan - Big surprise, I've been doing a lot of testing too! However, most of my time is spent fixing all the bugs all these other testers find. A lot of these bugs are very quick things here and there and don't even make it to our "main" bug list. The nastier ones stick around longer but we have had success crushing them due to the fact that all of the playtesters are now recording their screens during play. Here is a list of bugs I fixed just in the past couple days.
Cosmo's Quickstop changes
addedBryan - This week I’ve been playing through the whole game… a lot. Actually, all of us are. Trying to test all the game’s features to make sure they work takes a lot of time, but it’s obviously an important step as we get close to release. However, I still find little bits to polish and places to add final details. Today I put in some props to accompany an unwell Cosmo who can’t help Morvin due to a surprise flare-up of “space rickets.” I hope he’s not faking it to get out of work!
addedLauren - This week I’ve been reaching out to the community and expanding our Twitter following, recording content from the full game for our Tiktok, setting up some future collaborations with some awesome streamers and playtesting Cosmo’s Quickstop. This week has been an utter blast! It’s so fun playing through the campaign and seeing how much has been added over the years. I’m having the time of my life! :)
fixedIan - Big surprise, I've been doing a lot of testing too! However, most of my time is spent fixing all the bugs all these other testers find. A lot of these bugs are very quick things here and there and don't even make it to our "main" bug list. The nastier ones stick around longer but we have had success crushing them due to the fact that all of the playtesters are now recording their screens during play. Here is a list of bugs I fixed just in the past couple days.
Bryan - This week I’ve been playing through the whole game… a lot. Actually, all of us are. Trying to test all the game’s features to make sure they work takes a lot of time, but it’s obviously an important step as we get close to release. However, I still find little bits to polish and places to add final details. Today I put in some props to accompany an unwell Cosmo who can’t help Morvin due to a surprise flare-up of “space rickets.” I hope he’s not faking it to get out of work!
Lauren - This week I’ve been reaching out to the community and expanding our Twitter following, recording content from the full game for our Tiktok, setting up some future collaborations with some awesome streamers and playtesting Cosmo’s Quickstop. This week has been an utter blast! It’s so fun playing through the campaign and seeing how much has been added over the years. I’m having the time of my life! :)
Erin - TESTING, ALWAYS BE TESTING!
Ian - Big surprise, I've been doing a lot of testing too! However, most of my time is spent fixing all the bugs all these other testers find. A lot of these bugs are very quick things here and there and don't even make it to our "main" bug list. The nastier ones stick around longer but we have had success crushing them due to the fact that all of the playtesters are now recording their screens during play. Here is a list of bugs I fixed just in the past couple days.
One last thing! If you've been waiting for a sign to give our demo a try, this is it! For very exciting, top secret reasons, we're going to have to take the demo down from Steam on Sunday evening. That means there's just a few days left to beat your high score (and don't forget to share it with our community on Discord!)
Don't worry though! You won't be deprived of Cosmo's Quickstop fun times for long, I promise. Make sure you keep your eyes and ears out for all sorts of Cosmo's Quickstop news coming your way soon.