What changed
0 fixes0 additions1 change0 removals
changedDear Gamers, First of all I want to thank you all for your comments in communities & reddit for Cosmos Crash, we really appreciate your help to improve the gaming process. Recently we received several complains about the shooting accuracy, our team discussed this issue today and here below is the reason why it is. In the classical 2D Zuma/luxor game, the gun was placed in the middle of the rail, and normally the rail is as smooth as a circle(see picture one), there's no sharp turns, so it's very easy to shoot. But in a 3D world, things are different. First of all, people varies in their height, secondly the position you stand will contribute to the angle of shooting(see picture 2). When you are intended to shoot the Blue Ball 1, actually it will inevitably touch the Red Ball first and merge in front of it. That's basically the main reason for inaccuracy. However, if you move your gun from Position A to Position B, it will dramatically improve the shooting accuracy. 3D world is more complicated, and sometimes eyes will cheat you. So moving your gun(up & down, etc) according to the rails would be a good idea. However, we're still thinking a way to solve this problem, and make you're not cheated by the 3D world. Thanks and have a nice day! PS: Hope my explanation is clear I'm not native English.
Cosmos Crash VR changes
changedDear Gamers, First of all I want to thank you all for your comments in communities & reddit for Cosmos Crash, we really appreciate your help to improve the gaming process. Recently we received several complains about the shooting accuracy, our team discussed this issue today and here below is the reason why it is. In the classical 2D Zuma/luxor game, the gun was placed in the middle of the rail, and normally the rail is as smooth as a circle(see picture one), there's no sharp turns, so it's very easy to shoot. But in a 3D world, things are different. First of all, people varies in their height, secondly the position you stand will contribute to the angle of shooting(see picture 2). When you are intended to shoot the Blue Ball 1, actually it will inevitably touch the Red Ball first and merge in front of it. That's basically the main reason for inaccuracy. However, if you move your gun from Position A to Position B, it will dramatically improve the shooting accuracy. 3D world is more complicated, and sometimes eyes will cheat you. So moving your gun(up & down, etc) according to the rails would be a good idea. However, we're still thinking a way to solve this problem, and make you're not cheated by the 3D world. Thanks and have a nice day! PS: Hope my explanation is clear I'm not native English.
Dear Gamers, First of all I want to thank you all for your comments in communities & reddit for Cosmos Crash, we really appreciate your help to improve the gaming process. Recently we received several complains about the shooting accuracy, our team discussed this issue today and here below is the reason why it is. In the classical 2D Zuma/luxor game, the gun was placed in the middle of the rail, and normally the rail is as smooth as a circle(see picture one), there's no sharp turns, so it's very easy to shoot. But in a 3D world, things are different. First of all, people varies in their height, secondly the position you stand will contribute to the angle of shooting(see picture 2). When you are intended to shoot the Blue Ball 1, actually it will inevitably touch the Red Ball first and merge in front of it. That's basically the main reason for inaccuracy. However, if you move your gun from Position A to Position B, it will dramatically improve the shooting accuracy. 3D world is more complicated, and sometimes eyes will cheat you. So moving your gun(up & down, etc) according to the rails would be a good idea. However, we're still thinking a way to solve this problem, and make you're not cheated by the 3D world. Thanks and have a nice day! PS: Hope my explanation is clear I'm not native English.