In this update2
Full notes
Full Cosmos Conquer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Performance
Cosmos Conquer changes
Hey, Dev here!
It's time - the first update for the game is now here! We've finished the first ever update for 'Cosmos Conquer' and we're closer to the early access release of the game. In this update called 'Alpha Update 1' a lot of basic mechanics have been added. Everything has been captured in details in the latest Commentary Dev Friday:
CHANGELOG:
0.3.1013:
[GAMEPLAY] Added progressing Celestial Bodies - the more structures player places, the more will shop on an object (development spritesheets).
[GAMEPLAY] All projects costs increased by 50%.
[UI] Added autosave notification.
[UI] Temporairly disabled Options button in main menu (prototype purposes).
[UI] Updated translation keys
[GRAPHICS] Logo change
[TECHNICAL] Prepare bases for Civilization Advancement
[TECHNICAL] Code cleanup and optimization.
0.3.1012:
Added number formatting for projects (a comma shows up every 3 digits now).
0.3.1011:
[GAMEPLAY] ‘Construct Structure’ actions are now for the highest structure tier available - they are slightly more expensive than normal upgrades, but they also a little additional effects depending on current object modifiers.
[GAMEPLAY] Karma modifier is now influenced by total Karma yields (+0.01 modifier every 20 Karma gained)(NOTE: Karma requirements will change between Civilization Types).
[GAMEPLAY] Scout/Settle/Unlock Slot/Remove Hazard/Unlock All Slots/Remove All Hazards actions are now influenced by Karma Modifier (prices increase with higher Karma Modifier).
[GAMEPLAY] Non-economical structures receive -40% energy boost and +50% other yields boost.
[EDITOR] Changed game version to be set through editor (not key) for editorial purposes.
Thanks for following the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
