Full notes
Full CosmoPirates update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Maps
- Events
- Balance
CosmoPirates changes
- Nukemap
Ahoy, Bounty Hunters!
We are excited to announce that CosmoPirates has participated in this year's Steam Deckbuilders Fest!
To celebrate this occasion, we have prepared a new trial version of CosmoPirates for everyone to enjoy.
Here are the updates we've made:
- Sound Effects UpdateImplemented new sound effects for nanobots, physical attacks, and power loss.
- Tutorial ImprovementsAdded tutorial animations for better guidance.
- New AnimationsIntroduced a new animation for nuke launches.
- Enhanced Character InteractionAdded blood animation when crew members are hit.
Operational Optimization: Players can now select cards using the left and right arrow keys, confirm selections with the spacebar, and end their turns using the end key.
- Volume Adjustment FeatureAdded continuous volume adjustment functionality.
- New Game ContentAdded new planets on the map.
- New HintsAdded new BOSS indicators.
- Interface ImprovementsIncreased the size of the "Cards to discard" message for better visibility.
- Rewards Screen ImprovementEnabled rollover functionality on cards in the prize screen.
Game Balance Adjustment: The nuke now also deals damage to your own crew.
- Bug FixesFixed the bug causing irregularities in the value of applied damage, issues with the ship shop, and the UI issue related to an excess number of cards.
We look forward to you experiencing these updates and hope they bring you an even more immersive and thrilling gaming experience.
Thank you for your continued support and enthusiasm. We will earnestly listen to all comments, suggestions, and feedback to guide our development and continuously optimize the game, ensuring progress towards the official release. Welcome to join our Discord channel, to stay up-to-date with the latest news!
Source
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