Full notes
Full Cosmodread update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Added audiovisual feedback when grenades are primed and about to explode - Credits can now be skipped by holding the trigger button - Increased Cosmonaut's speed and attack range - Fixed minimap still displaying the level's map during credits and main menu scenes - Fixed skybox not resetting when starting a new game - Fixed bridge console also working when the bridge room had no power - Added corrections to Italian localization - Player will no longer be able to climp on the Courtyard's table - Fixed Crawlers from sometimes jumping through room's walls - Other fixes and corrections
Source
Changelog.gg summarizes and formats this update. How we read updates.
