Full notes
Full Cosmochoria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
Cosmochoria changes
Sorry this isn't the ending to the game yet. :) Just wanted to get these bug fixes posted and out of the way so that the ending stuff can be focused on specifically. Getting very close to final release and will be announcing the release date very soon -- the illustrious boys from TenguDrop are currently working on an OFFICIAL TRAILER that will be revealed at the same time as the release date.. Wooo! Anyways these updates come from your amazing feedback so I appreciate you continuing to post, tweet, stream, lp, etc to help spread the word of the game. Without your support and communication there's no way I could do all this programming, etc on my own, so thank you truly and I hope you are enjoying these final stages of Cosmochoria in Early Access! Hugs, Nate 0.176 CHANGELOG
BUGFIX: Planets not correctly showing as completed with the map upgrade.
BUGFIX: Plants not showing in correct layer on ‘spawned’ galaxies.
BUGFIX: ACTUALLY make sure egg never spawns on its matching planet.
BUGFIX: Fix Portals not opening on Spawned Galaxy
BUGFIX: Crawlers falling off planets in a weird way.
BUGFIX: Enemy Indicators Disappeared in last build. Sorry!
BUGFIX: Some enemies disappearing when overlapping ‘pre-made’ plants on spawned galaxies.
STORY: Setup the story / Hologram pods so they are sequential now. Will cycle through them and loop once reaching the end. Much better chance of seeing the full story now, and I can actually set them up in a much more revealing sequence to build up to the mystery.
OCD: Pinned Ultranova explosion to the player.
STORY: So much more story written.
STORY: Story sequenced in an order that better reveals the truth.
BUGFIX: Hilight a default message option item when the message appears.
UI: Gamepad gets benefits of map upgrade (cant think of a way to show rollover stuff unfort.)
CONTROLS: Able to center the camera at will (middle click or L3/R3)
UI: Ending Credits
UI: Allow shooting / jetting with mouse to exit from action (radial) menu.
BUGFIX: Visual Notifiers not disappearing when using ultranova on half-completed towers.
BUGFIX: Typing Name Entry glitched on WASD letters.
BUGFIX: Getting Map Upgrade in-game shows the correct upgraded aspects
BUGFIX: Reminder to collect seeds when having none and leaving them behind should only announce once.
BUGFIX: enemies not targetable by towers correctly.
BUGFIX: WormBoss Bombs weren’t stopping the menu when picking up with gamepad.
BALANCE: More crystals earned for eyeballs.
Source
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