Full notes
Full Cosmochoria update
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What changed
- Fixes
- Gameplay
- UI and audio
- Performance
- Balance
Cosmochoria changes
Im still prepping the final boss / final ending sequence. But i have some bug fixes implemented here, in addition to a score leaderboard. The scores will be reset once the game launches out of early access, but for now, huge props to Reise for her/his killer scores. There are still a couple known bugs showing up when using the Dimensional Stones, working on those too and should have a fix for the next build. Changelog 0.175
NEW FEATURE: Simple high score page. Shouts out to Reise holding it down. :) This will be reset when the game launches in full.
OPTION: Low quality graphic option.
STORY: More Messages when collecting the Stones.
BUGFIX: Big Al Boss Music Wasn’t Playing
BUGFIX: Angry Boss music wasn’t playing.
BUGFIX: TimeBombs not working properly (going inside planet)
- BUGFIXFixed Powerups sticking to you when you get hit.
BUGFIX: Some Stone Messages not appearing.
BUGFIX: Final weapon not setting correctly...
BUGFIX: Delay on Angry Boss too Large
- UIImproved number font legibility slightly (i hope!)
- UIAdded a “No HUD” option.
- PERFORMANCEReduced image memory usage by 1/3.. curious how this affects performance.. does the game run better for anyone? Does it look bad/worse?
BALANCE: Holy crap too many robots and eyeballs spawning late game. WHY DIDNT YOU TELL ME!!! Oh maybe because everyone died before getting there and thought it was normal :) Sorreeeeeee
BALANCE: Eating Egg fills energy no matter how much its upgraded.
BUGFIX: Showing egg or object to the hermit only works once until you drop it and pick it up again.
BUGFIX: Could get stuck dropping egg on old man then pickup up while on him.
BUGFIX: Heart sizing / disappearing issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
