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Steam News4 March 201511y ago

WOAH. BUILD 0.156

This is getting heavy dudes. We now essentially have all the functionality that will be in the final build of Cosmochoria.

Full notes

Full Cosmochoria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes10 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
  • Events
addedThis is getting heavy dudes. We now essentially have all the functionality that will be in the final build of Cosmochoria. I'm worried there might be some weird bugs because so much core stuff was tweaked and added here, but its awesome so have a look and let me know what you think. Some KEY Things: Super Mysterious Ultra Dimensional Time Stones These are both crucial to the storyline as well as act as 'Checkpoints' upon which you can re-enter the cosmos from a certain point. I wont explain how to collect them as it should be pretty obvious, but once you collect them they are 'unlocked' immediately. Artifacts Artifacts are found all over the place, mostly in chests. I wont get too deep into what causes certain ones to appear but basically once you find one you must bring it to someone (spoiler:
added). he will basically tell you what the artifact is and unlock it for you, so you can then activate it on the title screen. Artifacts are either 'easy' (green) or 'hard' (red) so they make the game easier or harder depending on which ones you have active and how many. All 24 artifacts are currently findable in the current game. No 2 artifacts should be alike in a single game, but you may find an artifact in a new game that you have already found / unlocked. I did this so that I can spawn a bunch per game without worrying if you have them all or not yet. Have Fun! CHANGELOG FOR 0.156
addedNEW CORE MECHANIC: Super Mysterious Ultra Dimensional Time Stones.
addedNEW CORE MECHANIC: The Artifacts
addedUI: Added a “Wipe Data” options to the option screen.
addedUI: Added a End Game Option to the Pause Menu.

Cosmochoria changes

addedThis is getting heavy dudes. We now essentially have all the functionality that will be in the final build of Cosmochoria. I'm worried there might be some weird bugs because so much core stuff was tweaked and added here, but its awesome so have a look and let me know what you think. Some KEY Things: Super Mysterious Ultra Dimensional Time Stones These are both crucial to the storyline as well as act as 'Checkpoints' upon which you can re-enter the cosmos from a certain point. I wont explain how to collect them as it should be pretty obvious, but once you collect them they are 'unlocked' immediately. Artifacts Artifacts are found all over the place, mostly in chests. I wont get too deep into what causes certain ones to appear but basically once you find one you must bring it to someone (spoiler:
added). he will basically tell you what the artifact is and unlock it for you, so you can then activate it on the title screen. Artifacts are either 'easy' (green) or 'hard' (red) so they make the game easier or harder depending on which ones you have active and how many. All 24 artifacts are currently findable in the current game. No 2 artifacts should be alike in a single game, but you may find an artifact in a new game that you have already found / unlocked. I did this so that I can spawn a bunch per game without worrying if you have them all or not yet. Have Fun! CHANGELOG FOR 0.156
addedNEW CORE MECHANIC: Super Mysterious Ultra Dimensional Time Stones.
addedNEW CORE MECHANIC: The Artifacts
addedUI: Added a “Wipe Data” options to the option screen.

This is getting heavy dudes. We now essentially have all the functionality that will be in the final build of Cosmochoria. I'm worried there might be some weird bugs because so much core stuff was tweaked and added here, but its awesome so have a look and let me know what you think. Some KEY Things: Super Mysterious Ultra Dimensional Time Stones These are both crucial to the storyline as well as act as 'Checkpoints' upon which you can re-enter the cosmos from a certain point. I wont explain how to collect them as it should be pretty obvious, but once you collect them they are 'unlocked' immediately. Artifacts Artifacts are found all over the place, mostly in chests. I wont get too deep into what causes certain ones to appear but basically once you find one you must bring it to someone (spoiler:

the old man

). he will basically tell you what the artifact is and unlock it for you, so you can then activate it on the title screen. Artifacts are either 'easy' (green) or 'hard' (red) so they make the game easier or harder depending on which ones you have active and how many. All 24 artifacts are currently findable in the current game. No 2 artifacts should be alike in a single game, but you may find an artifact in a new game that you have already found / unlocked. I did this so that I can spawn a bunch per game without worrying if you have them all or not yet. Have Fun! CHANGELOG FOR 0.156

NEW CORE MECHANIC: Super Mysterious Ultra Dimensional Time Stones.

NEW CORE MECHANIC: The Artifacts

UI: Added a “Wipe Data” options to the option screen.

UI: Added a End Game Option to the Pause Menu.

UI: Added a confirmation (Hold Button) for above Options (so it’s not instant. Thank you Bungie/Destiny UX team.

EYEFUN: Added more new background / scene art! (Great work, Jess!)

BALANCE: In later game when spawning multiple robots, Switch it to a random of 1-X (to avoid always having a crowd spawn)

Updated audio functions.

Added interface to track Found Artifacts.

Shooting with gamepad didnt work when hovering mouse over the map button.

Bamboo should only spawn if you have 10+ seeds.

BUGFIX: Sword Deflects while crouching

BUGFIX: Option screen buttons not clickable.

BUGFIX: Plants continue growing when talking to old man.

BUGFIX: Delivering Numberball not resetting held objects?

BUGFIX: Chests dont open.

BUGFIX: Add delay to weapon select on title screen.

OPTIMIZATIONS: More CPU Optimizations

TUTORIAL: Added tutorial on how to talk to NPC’s.

BUGFIX: Fixed bug with Egg hatching when in space (it shouldnt)

OPTIMIZATIONS: Made sure notification icons are locally sourced, instead of from URL.

GAMEPLAY: Reduced First Dragon Reward. Made the crystals easier to get.

BALANCE: Made sure first planet is never an egg planet.

BUGFIX: Fixed Mashing Gamepad Attack with sword causes glitch

Source

Steam News / 4 March 2015

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